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  1. #1
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by CianaIezuborn View Post
    ......
    I agree with a lot of what you are saying but the sticking point for me is this: "being carried".

    So rant mode on:

    I disagree with the idea of being carried if you are undergeared in this sense: if the team would fail without you, it doesn't matter that you required an above average healer to keep you up, you were still contributing. Not as much as perhaps is ideal, and yes the healer contributed more than usual, but nevertheless.

    Carrying implies you might as well not be there: in my experience whenever this arguments comes up "oh you only did it because you were carried" the person in question still contributed to the fight. Just not as much as they could have.

    I have seen the cases where a person was carried, I have been one of those people. And there is a huge difference between the time I was dead during every boss fight in cutter's cry (as healer), and the times where I could barely keep anyone alive because I wasn't geared enough but we won anyway.

    As a healer (I don't know if I am "average" or not. I usually think I am fairly bad, but I am obviously my own worst critic) I have definitely seen both cases on the other side as well. Where I just left someone down because it would be a waste to res them, and I could ill afford the MP. That was carrying. We won without. Other cases I keep a person up with a lot more effort, but we couldn't have won if I hadn't. Because that person contributed.

    The difference is this: one is being carried because you are literally useless, and not contributing anything, the other you are making things harder than they could be but still contributing to the overall success of the party. There is a difference, and people need to stop confusing the two because it just makes the whole argument worse.

    As far as Titan: I agree first timers should probably try to get the best gear they can get. Once they get it down however the actual requirements drop. Not as much as most dungeons (because of HP), but a fair amount. Why? Because within the limits of what is possible, skill trumps the gear. Which is the whole argument people keep missing here.

    And as someone else above mentioned, I have come across players who were amazing, more than holding their own, while being ridiculously under geared. Not to mention that this attitude of gear requirements and levels and "carrying" dismisses them sight unseen, and is part of what makes end-game so potentially toxic to new players, no matter the skill level.

    Anyway end rant. (Also this whole argument completely misses the point of the OP, and is a bit of a distraction. So..)
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    Last edited by Rivienne; 10-15-2013 at 02:04 AM.

  2. #2
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Because within the limits of what is possible, skill trumps the gear.
    100% and is why we've pulled some of our folks from other games into Garuda the day they hit 50, as their skill from playing multiple mmos will more than cover for a gear deficiency up to that encounter.

    Quote Originally Posted by Rivienne View Post
    ...
    I think we might be mostly in agreement, just that I use the term carried to include 'non equal contribution'. I also don't consider it to automatically have a negative connotation, I picked it up years ago when we would run back up raiders or alts through content so that they could join up with the main raid team eventually. I think it's now seen not only as negative, but as an insult however I haven't adapted my vocabulary to match unfortunately. It's just the way I picked up the term, and just stems from the full raid of you principal. If a full raid of people in your gear and skill couldn't clear the content, then you're not contributing to the average needed to succeed.

    The important thing is realizing when your gear level isn't up to par that you're causing someone else to contribute more in order to succeed, which you said yourself you've been on both ends of. The problem is when people don't realize it, then form a party full of people that don't realize it, then pound against a brick wall for 8 hours straight when they could have spent those 8 hours gearing on easy content then tearing that wall down.

    I apologize for the use of the word carry though, this actually isn't the first time I've accidentally given offense by using it in a discussion.

    As to the OP, I'd love to see more variety in gear especially in the form of skill boosts but in practicality someone is always going to do the math and determine the best set for any particular situation. Which generally leads to homogenization of gear again. The alternative is carrying around a large amount of situational gear, which is cool in concept but could quickly lead to inventory management explosion if you play multiple classes.
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