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  1. #91
    Player
    Rhuarc's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    11
    Character
    Rhuarc Mandragoran
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayman View Post
    I want a SAM. Give me a freakin' SAM.

    THIS. Samurai would be great tank.
    (2)
    Nemo me impune lacessit.

  2. #92
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rhuarc View Post
    THIS. Samurai would be great tank.
    what will be the particularity of the sam as tank? parry and?
    sell me dream, i want to dream like you, but i can't....SAM have a better way as DD than tank.
    (1)

  3. #93
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Obreck View Post
    When it comes to Dark Knight... his special move drained his HP which would be terrible for a tank.
    Darkness/Darkside is the signature Dark Knight ability. Without it, you're not much of a Dark Knight. As a practical matter, having your tank exchange health for damage just isn't smart. You also cannot focus on any drain aspect as Warrior already occupies that niche. I do not believe it is feasible for Dark Knight to be a tank in ARR.
    (0)

  4. #94
    Player
    rution19's Avatar
    Join Date
    Jan 2012
    Posts
    53
    Character
    Fantastic Damage
    World
    Hyperion
    Main Class
    Archer Lv 50
    My vote is for nin evasion/elemental damage tank. I know people loved to hate nin as a tank, but it was an imperative to certain fights. Plus just think of the gear design on that bad boy! /drool
    (0)
    Last edited by rution19; 10-15-2013 at 03:18 AM.

  5. #95
    Player
    Rhuarc's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    11
    Character
    Rhuarc Mandragoran
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by silentwindfr View Post
    what will be the particularity of the sam as tank? parry and?
    sell me dream, i want to dream like you, but i can't....SAM have a better way as DD than tank.
    Why do you think they have a better way as DD? Samurai would traditionally use a 2handed weapon (katana), correct? It is not a big, heavy hitting weapon, but it is not so light as to warrant a huge amount of DPS. Mayhap they would be more of an offtank, with decent/not great DPS? I guess you could swing it either way, but to me, they make sense as a tank, with cool heavy samurai armor. Another possibility would be as an evasion tank, using spiritual bushido masteries to "debuff" enemies (think Auron in FFX).
    (1)
    Nemo me impune lacessit.

  6. #96
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by silentwindfr View Post
    what will be the particularity of the sam as tank? parry and?
    sell me dream, i want to dream like you, but i can't....SAM have a better way as DD than tank.
    I think it has to do with searching for a candidate for an agility/dodge/parry based tank. Its a coveted role among many Tank players, but no matter what class is suggested someone always pops up to proclaim "that class should be dps" In this regard I personally think Ninja or SAM would be the best candidates for the role.

    Quote Originally Posted by Gamemako View Post
    Darkness/Darkside is the signature Dark Knight ability. Without it, you're not much of a Dark Knight. As a practical matter, having your tank exchange health for damage just isn't smart. You also cannot focus on any drain aspect as Warrior already occupies that niche. I do not believe it is feasible for Dark Knight to be a tank in ARR.
    K, those were the same conclusions I came to on my post you responded to.
    (0)
    Last edited by Obreck; 10-15-2013 at 05:22 AM.
    Petition to lift the silly dye restrictions:

    http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items

    Just say NO to vanity slot restrictions:

    http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591

  7. #97
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by SorriorDragneel View Post
    Actually I'd say Templar would feel more right as a Lancer job that allows them to equip shields. Mix in maybe Conjurer since they use shields already..And could permit some of the spells you mention if I'm not mistaken.
    I do mean it as a Lancer job Meant ACN and GLD for it's crossclass. That way it'll have Virus and Provoke. Could be an interestingish combo.
    (0)

  8. #98
    Player
    Truvy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    49
    Character
    Truvy Plainsrider
    World
    Coeurl
    Main Class
    Fisher Lv 70
    Ninja from XI. Call it what you want, but a Hate Grabing - Consumable using tank would be good. Ninja can come with its own debuffs to add, heavy on the blind or slow (cause ninjas fight dirty like that) and with Consumables I think you get a win across all factions:

    1) SE would be happy...more tank options and GIL SINKS for the economy
    2) CRAFTERS/GATHERS are happy since more things to consume people would use.
    3) PLAYERS are happy since you can have a really neat concept in High DPS, High Hate w/ Debuffs but Squishy as all get out if you don't spend tons of Gil on consumables.

    As it is, simple to add Ninja to the mix as an alternative Soul Crystal for PUG. (with GLD sub-class requirements)
    (1)

  9. #99
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Truvy View Post
    Ninja from XI. Call it what you want, but a Hate Grabing - Consumable using tank would be good. Ninja can come with its own debuffs to add, heavy on the blind or slow (cause ninjas fight dirty like that) and with Consumables I think you get a win across all factions:

    1) SE would be happy...more tank options and GIL SINKS for the economy
    2) CRAFTERS/GATHERS are happy since more things to consume people would use.
    3) PLAYERS are happy since you can have a really neat concept in High DPS, High Hate w/ Debuffs but Squishy as all get out if you don't spend tons of Gil on consumables.

    As it is, simple to add Ninja to the mix as an alternative Soul Crystal for PUG. (with GLD sub-class requirements)
    Interesting idea, just include ninjatos as an alternate weapon to the fist weapons, similar to how Gladiators have swords/macuahuitls/daggers (You'd have to create a set of PUG weapons with tank friendly stats anyways).
    (0)
    Petition to lift the silly dye restrictions:

    http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items

    Just say NO to vanity slot restrictions:

    http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591

  10. #100
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i will explain, why i don't see the SAM as a tank.
    the SAM is generally a class that will master the way of the sword looking to eliminate him enemy. him goal is not to keep the enemy from other, but simply and blunty exterminate it.

    how the SAM can work as DD? easy, like i have said early in this post, by using the skillchain from FF11.
    the skill chain was a system for a group to get bonus effect by chaining different weaponskill or spell (manaburst).
    the point here will to chain him skill freely for get bonus effect, if not new skill. the example i had given was: Vertical strike+Horizontal strike = bonus effect cross strike.
    as he level up he will get the capacity to make more complex chain skill and then get more interesting effect. (it can be buff or even buff the group or debuff the enemy)

    about the DRK and him emblematic move, yeah he steal life, but if you look the warrior is almost doing the same by self healing in fonction of him damage. instead why not make him steal essence or soul from the enemy, gaining capacity or crippling him enemy.

    another point we must'nt forget, we are talking of class for a mmorpg, not a solo game, it need more for be balanced and fit with the rest of the class.
    oh before i forget, the DRK ca nbe based on parry and magical debuffing as tank.
    i still wait an mechanic interesting for the sam outside of the parry.

    ps: the drg have a freaking good buff of parry, maybe the tanking class parry will come from the lancer.
    (1)

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