They'd have to swap out the circlet, remove the hood from the body piece and make a hood-only item for the head slot in order to make that happen, if I understand correctly what the devs have already said about it.
They'd have to swap out the circlet, remove the hood from the body piece and make a hood-only item for the head slot in order to make that happen, if I understand correctly what the devs have already said about it.
They wouldnt be able to do that. well technically they could but that would look horrible. there since the hood would be a seperate model, when the hood is down it would be fine but when its up there would be a visible seam. the only proper way to do it is to manipulate the smooth bind, which just means that its editing how the geometry stretches with the rig joints. but they would need to add more geometry, more joints if there are any in the body peice already, or do a model swap but would double that items memory usage and that just wouldnt happen.
also they would need to edit the texture of the whole model so the extra geometry thats now visble will have texture on it. and that means editing the UVs >.<
its alot of stuff to change for each hooded model but again i would think its worth it. at least for important armor pieces like whm and DL
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