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  1. #1
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jocko View Post
    The problem is that SE didn't create a 'Summoner', they created a WoW-esq Warlock and called it Summoner

    In fact that's how I feel about a majority of the game. They didn't make a 'Final Fantasy' title, they made an MMO and called it Final Fantasy
    Actually, they pulled a LOT of Final Fantasy lore from many of the Final Fantasy games of the past. There's a thread around here detailing all of the different things that were 'borrowed' from the FF series as a whole. Personally, I think FFXIV did a much better job at making this game feel like a "Final Fantasy" game than the last MMO (FFXI) did... and I LOVED FFXI. I love FFXIV too, although I would love to see more story than I've already seen.

    That said, you are correct that FFXIV Summoner feels very similar to 'warlock' in WoW -- but that's mostly because of the DoT mechanics and similar ability names. (Doesn't Warlock have an ability called Shadow Flare too? Or something similar?) Your Egi actually accounts for more of your damage than you will at first realize, but the only real time you interact with your pet is telling it to move, initializing Enkindle, or giving them the two buff cooldowns. You can also take charge and (for example) tell Garuda when to use the DoT-extension ability (useful to time in certain fights), but your actual interaction with your pet is very limited compared to what people think it should be.
    (1)
    Last edited by Ryuko; 10-14-2013 at 11:05 AM.

  2. #2
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Ryuko View Post
    Actually, they pulled a LOT of Final Fantasy lore from many of the Final Fantasy games of the past. There's a thread around here detailing all of the different things that were 'borrowed' from the FF series as a whole. Personally, I think FFXIV did a much better job at making this game feel like a "Final Fantasy" game than the last MMO (FFXI) did... and I LOVED FFXI. I love FFXIV too, although I would love to see more story than I've already seen.

    That said, you are correct that FFXIV Summoner feels very similar to 'warlock' in WoW -- but that's mostly because of the DoT mechanics and similar ability names. (Doesn't Warlock have an ability called Shadow Flare too? Or something similar?) Your Egi actually accounts for more of your damage than you will at first realize, but the only real time you interact with your pet is telling it to move, initializing Enkindle, or giving them the two buff cooldowns. You can also take charge and (for example) tell Garuda when to use the DoT-extension ability (useful to time in certain fights), but your actual interaction with your pet is very limited compared to what people think it should be.
    Infact THAT'S the main problem. The interaction with your egi is almost zero, while I expected "a summoner". I mean, I've done summoner for their summons, I'm ok with egi graphics (except titan, but I suppose is personal), what I'm not ok is their usage: DEBUFFS are much more relevant than my summons, which is quite sad.

    And more sad is the fact that chocobo is a much more interesting summon (talent tree, "stance" tank/healer/dps)... the egi's are completely sad and fail totally at giving you the feeling of "handling a part of the power of a primal".
    (0)

  3. #3
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fire-Dragon-DoL View Post
    Infact THAT'S the main problem. The interaction with your egi is almost zero, while I expected "a summoner". I mean, I've done summoner for their summons, I'm ok with egi graphics (except titan, but I suppose is personal), what I'm not ok is their usage: DEBUFFS are much more relevant than my summons, which is quite sad.

    And more sad is the fact that chocobo is a much more interesting summon (talent tree, "stance" tank/healer/dps)... the egi's are completely sad and fail totally at giving you the feeling of "handling a part of the power of a primal".
    I would love some sort of talent tree for the pets, but I am almost positive that it would result in people picking the same exact talents anyway...

    I understand that people are upset about summoners not having much interaction with the pets. I get it. But I also can't think of a 'real' way to increase that interaction. I mean, if you compare it to FFXI -- FFXI was very slow. You would tell your pet to attack and then just stand back and watch. Every minute (or slightly less if you had the gear), you would tell your pet to use a special ability. Eventually this was split into attack/buff timers, but that's still only TWO abilities per minute IF you chose to use both. Meanwhile, you're pet is attacking and you are mostly standing still, unless you are hitting the mob for a low amount of melee damage of backup healing as support.

    Now let's look at FFXIV... This game operates at a much faster pace than FFXI. Some of the harder fights require you to move a lot, as well as move your pet (unless you want to have to keep resummoning). If your job was to just stand still, avoid things, and press buttons to watch your pet do certain attacks... it would literally amount to the SAME thing as it is now, with the exception being the origin of damage. (You'd still be casting, but the animation of what happens would come from your pet.) I envision the Egis of the future having more utility and interaction (mostly because of the feedback people have given in threads like these). For example, perhaps Ramuh will have a stun that can only be used when YOU initiate it. Of course, there are other problems that come into play... What if Ramuh is in the middle of using an attack. Is there a delay? Will your stun hit in time to interrupt something?

    We have to think about what summoner is and CAN be in the grand scope of things. How can we make the class more pet-oriented while not encouraging summoners to just 'stand' there and be immobile without something to constantly do?
    (0)