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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Development of unique motions and effects for certain weapon skills

    Yes

    Achievements -NEW-
    Establishment of details for achievement system -NEW-
    Implementation of acheivements and rewards


    Who else suggested this besides Renta?

    Shift to automated character development based on class rank, with optional attribute point allotment

    So once thats in, we'll have the option for auto or manual point allotment?

    Distribution of roaming and quest-specific beastmen
    -NEW-
    Diversification of monster types in existing species


    I'd like to think I helped there :P
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #2
    Quote Originally Posted by Teknoman View Post
    Development of unique motions and effects for certain weapon skills

    Yes

    Achievements -NEW-
    Establishment of details for achievement system -NEW-
    Implementation of acheivements and rewards


    Who else suggested this besides Renta?

    Shift to automated character development based on class rank, with optional attribute point allotment

    So once thats in, we'll have the option for auto or manual point allotment?

    Distribution of roaming and quest-specific beastmen
    -NEW-
    Diversification of monster types in existing species


    I'd like to think I helped there :P
    I doubt was it based on pure suggestions and more just an in-game use of pre-existing achievements that you find on the lodestone.

    Allotment wise, pretty sure it will be based on the class, e.g MND/INT/PIE will have the highest raise on Con/Thm automatically over STR/DEX for example.
    (0)