One thing I've noticed throughout my dungeonsand something that I really felt my first time in Stone Vigil yesterday is... Inconsistent use of Repose and the major impact it has on my tanking. I see a lot of stuff about how the healer shouldn't heal too early and all that but from my experience, this is my biggest issue.
Initial enmity is the most crucial stage of managing a smooth trash monster fight. Normally I'd go in, use Flash one time and use Overpower (aoe cone damaging enmity ability) 2 times. This makes holding enmity rather easy.
The problem is when the healer sleeps the monsters. Or rather, when they don't.
Overpower takes a while to cast so if I press Overpower while the healer is currently casting Repose, then I'mma gonna end up waking up the monster. Therefore I analyze the healer's use of repose and adapt.
Example of patterns:
>Wait a bit until I stop overpower spam and then sleep.
>Let me do maybe one overpower then sleep
>Sleep as soon as I've flashed.
Examples of inconsistencies:
>If you sleep as soon as I've flashed, then I will not use overpower. But not following this pattern adds an unnecessary complexity to the initial phase. If you're all of a sudden not sleeping then I'm now forced to put much of my attention on your casting bar to ensure that I do not time my Overpowers (which I'll start to throw after a few seconds of no sleep) with your repose.
>If you normally sleep 2 monsters, then I'll concentrate on the third but if you decide to sleep only one monster, there's now one monster free that is now building up enmity towards the healer. Is he gonna sleep it? Yes? No? Maybe???
Conclusion: I'm already concentrating on enough things and I don't want have to hesitate and double check the cast bars everytime I'm gonna use Overpower. It's not entirely the healers fault, it's the whole group dynamic thing and lack of communication but it is something many healers I've met could improve on.
Opinions?