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  1. #21
    Player
    Joon143's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Freja Ragnarok
    World
    Moogle
    Main Class
    Lancer Lv 100
    Hmm the attack animaiton of jump is quite long. So is this skill actually useful in any situation, cause I can only see the combo True Thrust-Vorpal Thrust-->Full Thrust or just any other high potency ability with lower attack animation do better than jump atm
    (0)

  2. #22
    Player
    SolusekRo's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Luclin Solusekro
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I wouldn't mind it giving a increase to defense to help stay off most of the damage yet still be vulnerable to attack. This will help give jump some type of usefulness yet still keep the game working in a sense. I can see that this can be abuse in the long run through. But at least give us the additional damage to flying enemy's!!!!!!!!
    (0)

  3. #23
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Invincibility would make it broken...you would have dragoons ignoring all mechanics with good timing of jumps.

    The much better, more balanced solution is to allow you to move in the middle of a jump, instead of locking you into the animation.

    This way, you have to dodge just like everyone else, however, you won't be penalized for using your attacks.
    (0)

  4. #24
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tessman View Post
    So, this isn't a single player game, and part of the difference is that mechanically, the game doesn't get to go off the deep end of design.

    Invincibility 'frames' in MMOs are really troublesome. They tend to be really easy to abuse and are so very problematic for the team once someone figures out how to abuse them. You have to understand that minor mechanical inconsistencies with The Lore™ are not only going to happen (A big one being elemental weaknesses), but show up quite a bit and introducing things like 'invincibility mid-jump' for a Dragoon is a recipe for disaster.
    The feature was in FFXI which is an MMORPG. I don't think it would break the game in anyway. So I would not mind seeing it done. Loved seeing a Dragoon avoid Astral Flows in Dynamis.

  5. #25
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    they need to be faster, so at least it feels like an offcooldown ability instead a normal ability :/
    (0)

  6. #26
    Player
    electricblues42's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Beliskner Zephyrlord
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    As other people have said, this wouldn't be the best fit. The actual time you are in the air isn't that long, so if you used it as a aoe avoidance thing it could easily still kill you. Though I don't agree with the whole idea that it negligates the end game content. A second of invulnerability every 45 seconds isn't going to ruin anything, and it's not like jumping is all that much harder than strafing. The real solution would be for you to be able to control where your jump lands. So if you hit jump and an aoe pops on you you can still strafe out, though a small invulnerability wouldn't hurt either as it is basically the entire reason for jump in ff games. Dragoons are already screwed in many fights, as we are constantly moving to get our positional buffs/debuffs up. A little help for us wouldn't ruin anything.
    (0)

  7. #27
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    it would make DRG broken in PvP
    (0)

  8. #28
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    I strongly agree with the OP. Jumping to avoid damage has been a class-defining thing with Dragoons for so long... I dont think it would break anything to have a few seconds of invulnerability every 40sec when you cant move or react while you are in mid-jump anyway. Dragoon would be so much more fun if this was done.
    And to the person who said that DRGs would just jump to avoid things instead of dodging them -- thats what Dragoons DO! Nothing wrong with that, especially not with a 40sec cooldown! The player is still reacting, they are just pressing their jump ability instead of their strafe button.
    (2)

  9. #29
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Jump made you invulnerable to some attacks during the jump sequence in version 1.0. I don't know why they changed it. Bad choice in my opinion.
    (0)

  10. #30
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sterob View Post
    it would make DRG broken in PvP
    Except PvP has a whole new set ability's planned. That way they if they need to balance something for PvP, it does not ruin anything outside of PvP. So it is irrelevant.

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