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  1. #11
    Player

    Join Date
    Aug 2013
    Posts
    284
    That's true. I don't know why they haven't added something so simple, yet they have added something as complex as meld requests.
    (1)

  2. #12
    Player
    William_Conroy's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    William Conroy
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Before they nerfed repair costs it was something in the range of 5-10K for a full repair. This was back when people just started hitting 50 and didn't have 1-2 million gil sitting around doing nothing. There was a lot of players swearing up and down that they couldn't grind/raid all day without farming due to the cost...

    So SE nerfed the repair costs instead of forcing players to use the in game repair system or level crafting jobs. Now the DoH repair system is basically unneeded and a product of a former system that's just hanging around for those who care or still want to use it.

    /thread
    (0)

  3. #13
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Right now, it seems only less expensive to do a self-repair if the condition of the equipment is less than about 50%. If its more than 50%, its cheaper for an NPC repair (since they charge you based on how damaged it is). Unfortunately, for self repair, you use up one dark matter despite its condition:

    1% damage = 1 dark matter.
    100% damage = 1 dark matter.

    Which means you are in the position where you either pay for NPC repairs or wait until damage is more than 50%. Of course this means you could go into DF with 55% condition and end up with broken equipment inside dungeon.

    On top of all this, you have to switch to each job and search your equipment one by one to repair. Unsure why no repair all for self.

    I think what they need to do is:
    1) Add repair-all-self (regardless of job I have, if I have skill, I can repair all myself).
    2) Scale player repairs to always add 100% to item condition.

    If item 0%, and repair, item 100%.
    If item 50% and repair, item 150%
    If item 99% and repair, item 199%
    Can not repair if item 100% or more.


    This ensure full usability of the dark matter (no loss), avoids waiting to the last minute to save a few gil (or just giving up and using the scalable NPC costs), and there is no downside for having 'over-repaired' item.
    (6)

  4. #14
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    It's just too much of an hassle to look for the exact gear that needs repair (no durability is shown on icons in the Armoury Chest) and then repair it. In the end it's just less hassle to use NPC repair.

    If you have a level 50 ARM/BSM/GSM/LTW/WVR, or any combination thereof, your time is probably better spent making money than wasting time trying to save a few hundred gil each time you repair.

    A lot of the interface in FFXIV are convoluted beyond reason, and this is one perfect example.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #15
    Player
    Thevantis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    7
    Character
    Thevantis Ejin
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    -Cut for message length-
    I love this idea. I'm leveling all DoH/DoL classes so currently I repair all my gear myself but it is a hassle waiting for everything to get low enough to be worth the repair and then having to switch to multiple classes while hunting through my bag for the right item to fix. It's like a minigame except not as fun.
    (1)

  6. #16
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    repair gear for other player was a good feature in 1.0, I have no idea why SE remove it...
    (1)

  7. #17
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    they should just add a "repair all" button and make it so u can repair anything on any class ur on if u have the appropriate skill. so lets assume i got 50 ltw and gsm i can repair my armor and jewels while in a dungeon playing with my monk.
    (1)


  8. #18
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dorin View Post
    That's true. I don't know why they haven't added something so simple, yet they have added something as complex as meld requests.
    It was in the game in 1.x. They took it out in ARR. Before you could have a hammer icon by your name and crafters could run by and repair your items. You set the amount of money or items to be traded for doing such repairs. They didn't like what you offered? No repairs. But mostly people did it for free just because.

    Why did they take it out? Only that kooky nut Yoshi-P knows. Please look forward to it.
    (1)

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