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  1. #1
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Actually BLM was very overpowered in PvP, due to both freeze and sleep. Crowd control in general was very OP during the beta test (That will likely change to some degree, because PvP will add special skills to break crowd control and stuff like that)
    Like I said in above post, they'll absolutely have to nerf the CC, or it will be very OP. Broketastic, in fact.

    If they nerf the CC to where it should be, a functional keystone of how BLM functions is gone.

    BLM will not be able to rely on tanks to keep agro off of them in PvP, and they'll be a huge drain on healer resources; resources that would be poorly spent keeping a BLM up when bards, monks, dragoons, marauders and DoT classes are obviously superior DPS allies to keep healed.

    BLM will not be able to do much of anything IF CC IS NERFED TO WHERE IT SHOULD BE IN PVP, because the class design made BLM so heavily dependent on being able to hold still for pretty much ever. This is viable in PvE where you can lock down enemies yourself while soloing or stand way dafuq off where you belong while the tank's keeping the mobs' attention where it should be.

    PvP doesn't work like that. In a WoW-clone game, it will NEVER work like that. Ever. ...Ever.

    And unless something far more compelling than 'There will be PvP exclusive actions!!!111!1!!!1!!one' comes around to be seen on the matter, there's no reason what so ever to assume that CC won't be nerfed into the floor where it'll need to be for PvP to be viable at all and not CC-is-god festival.

    Thus, there is no reason to believe that BLM is going to be worth a hill of beans in PvP. If they're very foolish, they won't nerf CC for PvP...at least until virtually everyone is bawling about how nobody can kill the all BLM teams and the sleeplock is never-ending, inescapable and unavoidable.

    Think about it.
    (0)
    A system is not made good by its potential; amazing potentials are wasted, unrecognized and unutilized everywhere every single day. Potential is a measure for nothing. It is the superfluous 'might have been' when taking what is and is not to account. It does nothing; it means nothing unless acted upon and the time to act upon it is always now. Not tomorrow, not 'Soon™' - Now.

    TL;DR - Do it right or don't bother.

  2. #2
    Player
    MorteNovella's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Morte Novella
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Chrysania View Post
    -Snip-

    BLM will not be able to do much of anything IF CC IS NERFED TO WHERE IT SHOULD BE IN PVP, because the class design made BLM so heavily dependent on being able to hold still for pretty much ever.
    Your argument about CC being nerfed "to where it should be" making Blm useless, then CC wouldn't be nerfed to where it should be. That would mean CC is too weak to allow the BLM(or other classes with CC)to provide support not just for its own set of abilities but also in support of the group.
    (0)

  3. #3
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I am leveling BLM now and almost finished it. And guess what - I did not equip BLM crystal at all during that. Why?

    Yes, why? There are no actually useful spells until maybe Flare which is at 50. Yes, Manawall is a decent one but really - can do without it. But what gets worse - I lose ability to cross-class Conjurer. WTF? Never thought the job is making you worse than your parent class. So I lose ability to Raise, Protect, Stoneskin... Yes, those are not my primary duties but they are so useful!

    Compared to WHM every single skill that WHM gets is "Oh shit how I like that" - BLM skills are like "WTF is that?"

    Getting to exact points.
    1. Convert. It has a pretty limited use but it is generally fine. Can live with that one but can liv ejust fine without.
    2. Freeze. It is so bad! It would have use if it had something from below:
    - High damage. It is typical for a vortex-like spells to deal very high damage if the enemy stays within area. It would definitely have it's use in PvE for that purpose.
    - Debuff increasing incoming damage. Would also be great. 15% would be fine.
    - Much less cast time
    - Replacing bind with heavy snare that does not break on damage.
    3. Apocatastasis. It has such a limited use! Maybe a raid boss and protecting a tank... But that really is relevant to a small portion of people that actually raid AND it is an off-profile spell making BLM's hard life even harder forcing to monitor boss casts in addition to mana management and positioning. Make it a THM spell (and cross class it to healers) and give us something about destruction. Say some burst or... just something.
    4. Manawall is a very useful spell. I can't argue it has many uses. The only spell which has unarguebly its place in BLM's inventory.
    5. Flare. While the idea of the spell is ok, implementation fails. This one should be more straight about mana requirements. Also it should definitely have a much bigger radius!

    And about radius. Again I am comparing BLM to WHM. Holy (while WHM can't spam it all the way) has such an enormous radius! Blizzard II is still ok but Fire II and Flare have such a small radius that I rarely manage to hit even 2 targets with them (and Cure III btw but that's a different story). When tank pulls a pack I expect all my AOE nukes hit all the pack but that is not the matter. Please increase AOE radius in PvE for Fire II and Flare!!
    (0)

  4. #4
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    50
    Quote Originally Posted by Pacifyer View Post
    I am leveling BLM now and almost finished it. And guess what - I did not equip BLM crystal at all during that. Why?

    Yes, why? There are no actually useful spells until maybe Flare which is at 50. Yes, Manawall is a decent one but really - can do without it. But what gets worse - I lose ability to cross-class Conjurer. WTF? Never thought the job is making you worse than your parent class. So I lose ability to Raise, Protect, Stoneskin... Yes, those are not my primary duties but they are so useful!
    Equipping your job crystal gives you a pretty decent stat boost.
    Having Protect or Stoneskin in a party is really not necessary because your healer has either superior versions(WHM) or the same as you(SCH) and since you can't combat rez Raise also has a really limited use.
    Jobs are intended for party play while classes are for exploring/playing alone, so I would advise you to equip your job crystal at least while in a dungeon.
    (0)

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