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  1. #31
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    In all seriousness, this is the issue, and forgive me for being overtly elitist about it but it's the simple truth:

    High end bleeding edge 8-man raiding has to have higher execution demands than much of the playerbase can handle. Bosses have to be too hard to carry mediocre players on. To tune any lower is to alienate and bore the good players who play primarily for that challenge. This does temporarily exclude a large number of players, but that's being addressed by nerfing the content once it's no longer "bleeding edge". The real problem right now is that there wasn't enough content at launch because of important features being pushed back to 2.1, so the average players are bored with the content that's there for them right now and want to do Coil, but Coil isn't meant for them until later.

    Unfortunately, the only way to lower execution demands without making the content a joke is to increase the group size significantly (which is what they're doing with Crystal Tower). In early WoW, for example, raids were 40-man but the execution demands on individual players tended to be lower to accommodate the difficulty and improbability of having top tier players in all 40 slots. Tons of people got "carried" in WoW without it ruining the content because it stayed exclusive and relevant due to the coordination challenge. Those are the two extremes, largescale content that's hard to coordinate but easy for good players to execute, or smallscale content that's easy to coordinate but hard for good players to execute. The combinations of large scale+hard execution and small scale+easy execution are not viable models for an MMO.
    (7)

  2. #32
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tenkiei View Post
    Coil turn 1/2? I'm sorry what did you expect WoW-esque LFR where 6 out of 25 people could be afk, another 6 dead, another 6 incompetent and still clear everything flawlessly in an hour?
    We found the best strategy was just to have all 18 die so that healers didn't waste mana on them.

    Kidding. I quit before LFR, but I heard it was bad.
    (1)

  3. #33
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Wiggles View Post
    Im a gamer who loves a challenge. I dont scoff at hard difficulty in games, but in an MMO such as FFXIV difficult dungeons/bosses present a unique problem.

    Eight people doing something correctly together, coordinating together is very time consuming, and just feels frustrating. If one key role dies such as a healer or tank, the fight goes sour. If someone misses a AOE dodge or does not know the fight it becomes a problem. This is the primary concern of the Duty finder in endgame.

    Ive done the whole teamwork thing. Im in a FC, ran COIL turn 1 and 2 using mumble/teamspeak, use linkshells for good groups, etc but it just comes off as frustrating. Spending up to an hour trying to get people on to do the content, andthen the content you attempt is just riddled with tons of mechanics to all be familiar with. All 8 players mind you to perform perfectly.
    I know the staff at Fry's can barely tie their shoes, but they should have told you the single player games were one isle over.


    I direct your attention to the FF that feels the most like an online game without actually being one:
    (12)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Eight people doing something correctly together, coordinating together is very time consuming, and just feels frustrating. If one key role dies such as a healer or tank, the fight goes sour. If someone misses a AOE dodge or does not know the fight it becomes a problem. This is the primary concern of the Duty finder in endgame.
    Well, we'll just say if you cant handle coordnation with 8 people, you wouldn't have lasted 5 minutes in WoWs 20 and 40 man raids, or how about 64 man Dynamis runs when it came out in FFXI?

    battles like those in coil that require strong coordnation are fun. I don't mind wiping 20 times as long as it isn't because people are being dumb. It's challenging, and challenge is a good thing. There's no such thing as too challenging unless it's impossible.
    (8)

  5. #35
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    This has to be a troll post
    (3)

  6. #36
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    The content was designed to kick your butt and require 8 good players to complete. Working as intended. The whole rest of the game leading up to endgame is easily attainable at any time without having all decent players, leave the part of the game with an actual challenge for those who enjoy it, it's all they get.

    When a game gets tough, it shouldn't be made easier. You're a human, you're a part of a species with intelligence enough to adapt to a situation and then overcome it. When a shepherd had to deal with wolves attacking his flock, he had to observe the problem, come up with a solution, and overcome it. He couldn't just ask the wolves to be easier to catch. That's a real life, life and death kind of situation. That kind of intellect should have no problem with a simple video game.
    (9)
    Last edited by Seig345; 10-13-2013 at 06:29 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #37
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    I'm currently only in an 'end game' guild in TOR, so I can't say anything from first hand experience in ARR (yet), but you know how we clear content?

    we SCHEDULE it. we have sign-ups for people and if we have more people signed up than we can actually take we 'roll' who gets to go (we also sometimes ask people to sign-up for a specific role in advance, which will probably be needed in ARR too since many people (will)have more than one job at 50)

    granted that means we don't 'clear' everything every night, but that's not something you should expect in ARR, either (though I guess possible. I don't know how exactly the logout timers work)
    (3)

  8. #38
    Player
    Juz10y0's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Cerithiel Surrel
    World
    Gilgamesh
    Main Class
    Astrologian Lv 58
    I just got out of a thread that said end game was too easy... >< wth
    (2)

  9. #39
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Raikki View Post
    "We choose to do these things not because they are hard and require teamwork, but because they are a slight challenge."
    --John F. Kennedy
    "Ask not what your party can do for you. Ask what you can do for your party."
    (7)

  10. #40
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Illya View Post
    "Ask not what your party can do for you. Ask what you can do for your party."
    (7)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

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