The way this game is heading they are just going to hand everything to everyone. When you think this game can't get any easier Square goes ahead and does just that makes it so easy that a retarded baby chimp can do it.
The way this game is heading they are just going to hand everything to everyone. When you think this game can't get any easier Square goes ahead and does just that makes it so easy that a retarded baby chimp can do it.
have you redone any of the lower dungeons past copperbell? brayflox dragon now sports way more hp's than at the launch. they seem to have removed provokes effect beyond being something cast at a mob (you can pull with it but don't waste time trying to recover a mob with it the hate it adds is near pointless.)
its more like they made the dungeons easy to allow the first wave through and now are closing the barn door.
There wasn't a single boss in FFXI that took hours to kill. Nothing in sea, nothing in sky, nothing in any ToAU zone. If it did take that long, it was by using vastly suboptimal strategies and alliance composition.
The only time a boss took any significant amount of time, was the original horrendously bugged Pandemonium Warden. Extra emphasis on the "bugged" part of that. The fight was broken, and would have continued forever if they kept at it. After they fixed it, the linkshell in question flattened it in like 15 minutes.



Provoke is great if you mess up and adds get on a whm/dd. Provoke + tomahawk. Remember that the tooltip is a lie and all it does is put you at the top of the hate list '+1'.have you redone any of the lower dungeons past copperbell? brayflox dragon now sports way more hp's than at the launch. they seem to have removed provokes effect beyond being something cast at a mob (you can pull with it but don't waste time trying to recover a mob with it the hate it adds is near pointless.)
its more like they made the dungeons easy to allow the first wave through and now are closing the barn door.
ran tests on it in a couple of dungeons and as I said the effect of provoke is a cute graphic and no change in the mobs hate towards another player who has stopped doing anything at all. now these were on lower dungeons where they have changed other stuff like Brayflox & Cutters cry could be a bug or they decided to change its effect somehow.



I'd love to see a device you have to obtain parts from the dungeons for that you use with a crafter to assembl and when used summons an instanced HNM for your FC to fight.
Honestly, I want the award for first timers to include bonus tomestones as well. That way people would be compelled to help first timers, instead of raging at them watching cutscenes et all. Best implementation would be to lock everyone while someone is watching a cutscene and make them invulnerable for the time
my guess is that the change in difficulty is going to be associated with making it harder to speed run, not making it harder for less geared people to complete the dungeon. this would also make sense as to why we will see a bump in philo tomes.
make the dungeon runs longer while also giving them a better reward i guess you could say.
i dont see anything wrong with this, because imo "speed runs" are not how SE intended these dungeons to be played, why would a game designer create something with the express purpose of people skipping it?
still not sure what they mean by "tomes will be found in more locations" will that mean the lower end dungeons will have more tomes? will we have other ways of acquiring tomes outsides of dungeons? will we start seeing tome drops in earlier dungeons such and quarn or cc? these the questions i have
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