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  1. #181
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Demon Wall better on melee? LOL Sure we're able to DPS a little more consistently but we lose our positional abilities. Because we can't be anywhere but in FRONT of the mob we lose our Heavy Thrust boost AND our entire ID->Dis->Chaos Thrust combo. So that's 10% flat knocked off our DPS just from no Heavy Thrust and another 10% by not having Disembowel debuff. Not to mention no Chaos Thrust DoT and the loss of the overall DPS from the combo bonuses. Also it isn't unusual for DPS to have DoT moves. We hit with lances and blades...the monster will bleed. In fact Phlebotomize actually MEANS to draw blood. I assume Chaos Thrust involves dragon venom...
    (2)

  2. #182
    Player
    HongKongPhoo's Avatar
    Join Date
    Aug 2013
    Location
    Chicago-Illinois
    Posts
    5
    Character
    Hongkong Phooey
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enforcer View Post
    I don't know. I'm currently on Turn 4 in Coil and i wouldn't say that i feel gimped because i'm bad, or don't know how to avoid zones, but simply because you have to work harder while having less damage output as a melee.

    While there are bad ones who don't know their class very well or have a hard time dodging mechanics, the better ones shouldn't be put into a disadvantage to ranged classes.
    As a level 50 blm, most mobs in the endgame can 2 piece me where most melee can take a hit. Sure I can out dps most melee but I can also be killed a lot quicker and that's the trade off. More power yet a lot quicker to die.
    (0)

  3. #183
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    the problem with the high risk/reward people are talking about is that the reward isnt proportional to the risk
    (2)

  4. #184
    Player
    Zymran's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Zymran Stark
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lithera View Post
    Demon Wall better on melee? LOL Sure we're able to DPS a little more consistently but we lose our positional abilities. Because we can't be anywhere but in FRONT of the mob we lose our Heavy Thrust boost AND our entire ID->Dis->Chaos Thrust combo. So that's 10% flat knocked off our DPS just from no Heavy Thrust and another 10% by not having Disembowel debuff.
    You're right about ID-DIS-CT but wrong on HT.
    Just get as close to the wall as you can and you'll be able to aply Heavy Thrust no probs
    (0)
    Success is measured in blood; yours or your enemy's

  5. #185
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zoeila View Post
    the problem with the high risk/reward people are talking about is that the reward isnt proportional to the risk
    Basically. If ranged classes get to be safer, melees should get to put down more damage. While in optimal conditions this is the case, most fights aren't "optimal conditions" for melees, meaning downtime. More to the point, Bards get to be safer AND put down their power at all times, and more often than not the melee increased damage when they do have uptime isn't enough to match safety + 100% uptime. Bards are low risk/high reward while melees are high risk/decent reward.

    Quote Originally Posted by Zymran View Post
    You're right about ID-DIS-CT but wrong on HT.
    Just get as close to the wall as you can and you'll be able to aply Heavy Thrust no probs
    If I'm recalling my LNC/DRG correctly Heavy Thrust is activated from flanks (side), as Zymran here is saying you can get flank bonuses very easily on Demon Wall by simply going to the side of the monster part sticking out of the wall. That's what it's counting for positioning, not the wall itself.
    (0)

  6. #186
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lithera View Post
    Demon Wall better on melee? LOL Sure we're able to DPS a little more consistently but we lose our positional abilities. Because we can't be anywhere but in FRONT of the mob we lose our Heavy Thrust boost AND our entire ID->Dis->Chaos Thrust combo. So that's 10% flat knocked off our DPS just from no Heavy Thrust and another 10% by not having Disembowel debuff. Not to mention no Chaos Thrust DoT and the loss of the overall DPS from the combo bonuses. Also it isn't unusual for DPS to have DoT moves. We hit with lances and blades...the monster will bleed. In fact Phlebotomize actually MEANS to draw blood. I assume Chaos Thrust involves dragon venom...
    ID the dullahan before demonwall as it's about to die, disembowel>ct on demonwall. it'll be close to 50% uptime, since killing it around the time it casts 2nd repel takes about a minute.
    (0)

  7. #187
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lithera View Post
    Demon Wall better on melee? LOL Sure we're able to DPS a little more consistently but we lose our positional abilities. Because we can't be anywhere but in FRONT of the mob we lose our Heavy Thrust boost AND our entire ID->Dis->Chaos Thrust combo. So that's 10% flat knocked off our DPS just from no Heavy Thrust and another 10% by not having Disembowel debuff. Not to mention no Chaos Thrust DoT and the loss of the overall DPS from the combo bonuses. Also it isn't unusual for DPS to have DoT moves. We hit with lances and blades...the monster will bleed. In fact Phlebotomize actually MEANS to draw blood. I assume Chaos Thrust involves dragon venom...
    His box is a circle like every boss. You can hit him in the side (HT). Monks have to spend half the fight in front though and are hurt more accordingly
    (0)

  8. #188
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by xyaie View Post
    His box is a circle like every boss. You can hit him in the side (HT). Monks have to spend half the fight in front though and are hurt more accordingly
    Not really. Dragon Kick>Twin Snake>Snap punch is a pretty good flank only combo. You can still get all your buffs and DOTs too. DRG actually loses a bit more dps on the wall due to lack of disembowel and chaos thrust.
    (0)

  9. #189
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ChaozK View Post
    Not really. Dragon Kick>Twin Snake>Snap punch is a pretty good flank only combo. You can still get all your buffs and DOTs too. DRG actually loses a bit more dps on the wall due to lack of disembowel and chaos thrust.
    Both when he is doing the outside lines as well as during the repulse you are doing 100 potency attacks, bootshine still hits harder than dragon kick, and true strike harder than twin snake (even if not a huge difference). I'd say the potential damage of those still outweighs disembowel and chaos thrust. Moreso due to the time spent in front (where a dragoon loses 0 dps from time spent on the side on this fight)
    (0)

  10. #190
    Player
    ChoaticEvil's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Alizeya K'lyhhia
    World
    Siren
    Main Class
    Lancer Lv 21
    They should just raise the threat generation for all dps across the board. Those who melee wouldn't have to worry much about the change unless a fight was less demanding positionally. But ranged would be forced to make their presence less significant to ensure their own survival in pretty much every fight.
    (0)

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