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  1. #1
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Its time consuming and frustrating to get that level of cooperation with 8 players, even if your all in chat/FC. Its not even challenging, simply learning the fight perfectly. No skill just memory. Tons of trial and error.

    The Snake boss of Coil turn 1 for instance has some complex mechanics. The floors, splitting, minion eating, making sure the minions are low HP, its a lot for 8 people to all get correct to pull off. It just comes off as unfun and annoying.

    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check. I feel the difficulty should never exceed Ifrit HM or Amdapor Keep. That way you could skip the wasted time forming a group and attempting content over and over and just Duty finder it and get right to the fun/grind.
    (29)

  2. #2
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wiggles View Post
    Its time consuming and frustrating to get that level of cooperation with 8 players, even if your all in chat/FC. Its not even challenging, simply learning the fight perfectly. No skill just memory. Tons of trial and error.

    The Snake boss of Coil turn 1 for instance has some complex mechanics. The floors, splitting, minion eating, making sure the minions are low HP, its a lot for 8 people to all get correct to pull off. It just comes off as unfun and annoying.

    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check. I feel the difficulty should never exceed Ifrit HM or Amdapor Keep. That way you could skip the wasted time forming a group and attempting content over and over and just Duty finder it and get right to the fun/grind.
    lol you wouldnt pass Valkrum Dunes
    (38)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Wiggles View Post
    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check.
    You, sir, make no sense.
    (21)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Wiggles View Post
    Its time consuming and frustrating to get that level of cooperation with 8 players, even if your all in chat/FC. Its not even challenging, simply learning the fight perfectly. No skill just memory. Tons of trial and error.

    The Snake boss of Coil turn 1 for instance has some complex mechanics. The floors, splitting, minion eating, making sure the minions are low HP, its a lot for 8 people to all get correct to pull off. It just comes off as unfun and annoying.

    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check. I feel the difficulty should never exceed Ifrit HM or Amdapor Keep. That way you could skip the wasted time forming a group and attempting content over and over and just Duty finder it and get right to the fun/grind.
    AK and ifrit are complete face roll and require little to no skill or teamwork, this thread is bananas.

    If something is too hard for you, get better or play with better players. Video games need incredibly hard content for the best players, otherwise it will be boring, especially MMO's.
    (4)
    Last edited by Shiyo; 10-13-2013 at 01:54 PM.