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  1. #11
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Wiggles View Post
    Typical reply "Get better".

    My skill is fine, my point is getting 8 competent people together to play decently is problematic. You actually have to schedule time to run things with people. I feel content should be attainable at anytime and should not be so difficult that you have to have all very good players to do it.

    If you think your right and the content is not that hard, please duty finder Titan and let me know who that works out.
    Thank god you never played XI then. Also, if you're finding this stuff "too hard" you obviously do need to work on your skills, since Turn 1 and 2 are easy mode. The majority of the issues that arise in Turn 1 is when the tanks suck and/or the people spawning/kiting the adds don't understand what to do. Everything else is business as usual. Don't stand in the bad and spam your rotation/heal.

    If you want content that can be done via duty finder I hear WoW is still up and running.
    (15)

  2. #12
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Wiggles you make a good point. I agree that the fights might have too many mechanics in them and that they are too punishing if even a few people make mistakes. If I think back to WOW hardmodes, encounters would usually employ a few mechanics, with only end bosses in a dungeon going for multiple mechanics to learn.

    If we look at FF14, Titan himself has how many moves? 5 moves, on top of a heart phase? And if you miss any one of the 5 mechanics, it becomes very rapidly hard to recover from unless the rest of the team over gears the content.

    From my perspective, I see it as poor design. Getting 1 shot by multiple mechanics does nothing for gameplay value, it just adds annoyances to the players partaking in the encounter. Also it encourages players to become annoyed with others who can't dodge mechanics, and further encourages a split between "elite" players and "non-elite/casual/mechanically poor" players. I don't think its healthy for a game to have players genuinely become frustrated with playing with other members in the player base. It hurts the social aspect of the game.

    However, on the flip side of the argument, if these encounters were made even easier than they already are, what else would there be left for players to do? Hundreds if not thousands of players on my server have already cleared Titan, whether that be through their own skill or by being carried by others, I feel that the majority of the playerbase has already entered into the final stages of end game content in the current game. SE probably developed the encounters this way though to increase the lifespan of their game which already is stretched thin in terms of end game content. So in that regard, I can see why encounters are the way they are. Still don't like it though.

    Only time can tell if SE will be able to improve the environment and content of their game. With their current design decisions however, they are going to have to churn out a lot of content to keep up with how fast players are consuming it. I have a bad feeling they will continue to employ encounters with 5+ mechanics, aggravating instant death mechanics, and the over use of red zone dodge mechanics which will only serve to frustrate players.
    (22)

  3. #13
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wiggles View Post
    Its time consuming and frustrating to get that level of cooperation with 8 players, even if your all in chat/FC. Its not even challenging, simply learning the fight perfectly. No skill just memory. Tons of trial and error.

    The Snake boss of Coil turn 1 for instance has some complex mechanics. The floors, splitting, minion eating, making sure the minions are low HP, its a lot for 8 people to all get correct to pull off. It just comes off as unfun and annoying.

    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check. I feel the difficulty should never exceed Ifrit HM or Amdapor Keep. That way you could skip the wasted time forming a group and attempting content over and over and just Duty finder it and get right to the fun/grind.
    lol you wouldnt pass Valkrum Dunes
    (38)

  4. #14
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Wait, you're complaining that endgame content that is supposed to be challenging, is challenging? This is new.
    (22)

  5. #15
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Wiggles View Post
    I feel the point of MMO's is a slight challenge with en emphasis of working together and grinding towards a goal, not a teamwork/skill check.
    You, sir, make no sense.
    (21)

  6. #16
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    The content you mentioned, Coil, is the only thing in this game (well, maybe excluding Titan) that actually requires a team that works well together. This is the content meant for teams who want to work as a team. It's not a single player game, it's supposed to have some team work.

    And really, "I'm perfect, it's jus so difficult finding people who are as good as me"? Funny how that line is used in every single thread where people explain how they can't beat anything.
    (12)

  7. #17
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    "We choose to do these things not because they are hard and require teamwork, but because they are a slight challenge."
    --John F. Kennedy
    (9)

  8. #18
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Okay the thing bothering me about the OP is that he says getting 8 people together to do something is a pain, well sadly to say it, in WoW you have to get 10 and -> 25 <- people together, 8 is not a problem at all.
    (7)

  9. #19
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Teamwork and coordination is required in an MMO? omg no way.
    (23)

  10. #20
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    The topic name looks like a sarcasm to me.

    And try to chill out a bit OP, it will make the game a better experience for u.
    (2)

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