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  1. #21
    Player
    vigilante's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Mike Vigilante
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jyoeru View Post
    So let me get this right: you had an easy lap to your point, and you want the accrual of items to become harder for players like me, and you want the dungeons to become harder (which will restrict players like me who are not yet up to speed)?

    That sounds like a great plan!

    PS: I have heard people have yet to clear all of the content. I mean, if no one has downed the current content, then why bother messing with difficulty levels?
    the current content up to coil turn 4 is extremly easy at it is, exluding turn 5.
    also need to remeber there is content to make coil easier which is not out yet (Crystal Tower) and even without this content coil turn 1-4 easy just like titan you dont need to be pro you need to learn to be a team and dodge

    yes we might be undergeared for coil becouse that what crystal tower is for when it comes out but doesnt mean it cant be doen with practice
    (1)

  2. #22
    Player
    HongKongPhoo's Avatar
    Join Date
    Aug 2013
    Location
    Chicago-Illinois
    Posts
    5
    Character
    Hongkong Phooey
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    How much easier does it have to be? I am taking it most of you never played 11 where some bosses took hours to take down. The whole point of the game is to be challenging but instead, most of you people whine about how hard it is. Why, because you do not want to have to work at it and you want everything handed to you. If you need things to be easy then go play Barbie Fashion Designer. This game is already entirely too easy. They need to make it 10 times harder to make it challenging.
    (5)

  3. #23
    Player
    HongKongPhoo's Avatar
    Join Date
    Aug 2013
    Location
    Chicago-Illinois
    Posts
    5
    Character
    Hongkong Phooey
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AzNheadbanger View Post
    I hope they buff the difficulty in AK. Getting high level gear like that from mythology tomes should be earned not given out like candy.
    Exactly. GW2 was too easy and so was Secret World which made them a turn off after 3 weeks. The same thing is happening here, it is too easy to get the top of the line gear. Make people actually have to earn it.
    (0)

  4. #24
    Player
    AzNheadbanger's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Conia Lightspear
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HongKongPhoo View Post
    Exactly. GW2 was too easy and so was Secret World which made them a turn off after 3 weeks. The same thing is happening here, it is too easy to get the top of the line gear. Make people actually have to earn it.
    The ease of the content is the whole root of "there's no end game content" complaint we always see with every new MMO. People today say that WoW didn't have much end game content early on but it had Blackrock Depths, Scholomance, UBRS, Onyxia, and Molten Core. Those dungeons and two raids offered more content than nearly this whole game combined.
    (0)

  5. #25
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HongKongPhoo View Post
    stuff
    Sadly, thats how gamers are these days, they expect to start a mmo, hit cap and get the best gear in a week or two. I don't see why someone who plays 1-2 hours a day, should be able to get the same gear (at the same time at least) as someone who puts in 10+ hours a day. :/ I agree that it needs to be a bit harder, maybe then people would pay attention and know how to dodge AoEs and stuff.

    There'd probably also be less shouts for "relic only" if it was harder to obtain, because let's be honest, if you have a decent pt who knows what they're doing, you can start a relic and get it done within ~5 hours, where's the fun in that? Speaking of those relic only shouts that seem to be popping up for everything now, it kind of sucks for those who get unlucky on Titan and get people who can't dodge or don't pay attention.

    It's not as special to get DL or relic/af2 (whatever you want to call it, it's both) only to see everyone else has it too
    (1)

  6. #26
    Player
    Tenkiei's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Tenkiei Miharu
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by HongKongPhoo View Post
    How much easier does it have to be? I am taking it most of you never played 11 where some bosses took hours to take down. The whole point of the game is to be challenging but instead, most of you people whine about how hard it is. Why, because you do not want to have to work at it and you want everything handed to you. If you need things to be easy then go play Barbie Fashion Designer. This game is already entirely too easy. They need to make it 10 times harder to make it challenging.
    I'm sorry, what part of running in a circle while watching TV, or idly pressing one of your keys over and over was difficult in FFXI? Are we to assume that Alterac Valley in vanilla WoW was the hardest content because it took 48 hrs to complete?

    I agree this game is too easy, but players too readily confuse "Grind" and "Hard", something can be slow and incredibly easy... So lets look at an example from WoW (OMG NOES I AM THE ANTICHRIST), Heroic Ragnaros during Cataclysm/Firelands. How hard was this fight? So hard that before it was nerfed under 100 guilds had killed it, the fight was then further nerfed, totaling around a 60% HP reduction along with some damage adjustments, was the content unbeatable? No, was it initially, possibly slightly overtuned? Possibly, but people did beat it? Was it hard, hell yes it was.

    Quote Originally Posted by Obysuca View Post
    Sadly, thats how gamers are these days, they expect to start a mmo, hit cap and get the best gear in a week or two. I don't see why someone who plays 1-2 hours a day, should be able to get the same gear (at the same time at least) as someone who puts in 10+ hours a day.
    If we're talking token gear, why not? The fact of the matter is Darklight/Myth tier is token gear, Relic is essentially a class quest reward, these things are starting gear everyone is supposed to be able to get because you're supposed to have it to start the actual endgame (Coil), now the fact of the matter is Coil turn 5 is either very difficult, or just plain overtuned, this is fairly evident from the fact that people aren't killing it.
    (1)
    Last edited by Tenkiei; 10-13-2013 at 03:35 AM.

  7. #27
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    All there doing is increasing the dungeon length and increasing the tomes I think.
    (0)

  8. #28
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    there are three glaring problems with the game as is.

    1) the DOH need a retarded number of dungeon bought items to create the 2 star items (this was lazy lack of thinking on devs part) to make one attempt at a level 70 item you need to create two materials which EACH take 9 items bought with tombs. wounder why the market has barely any entries for the finished products in history (not simply none in stock)

    2) The GC requirement to promote to officer rank being Linked to Amdapor Keep doesn't make any sense at all. no more so than every NPC treating you as their personal slave in quest line after you have been recruited as a hero who's defeated what the npc's couldn't. If you are running AK the items you could buy with seals are inferior and not at the right level of progression for the dungeon.


    3) Fates do not accurately encompass the areas of the battles nor do they reflect the levels of participation correctly (when you can fight a NM fate from first strike to near death but need to change targets to deal with the fate adds and get a bronze standing the mechanics are faulty) the areas when synched do not encompass the fights either so you can repeatedly be expelled from the synched fate region by the NM if they use knock back and your progression is wiped clear.
    (1)

  9. #29
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tenkiei View Post
    now the fact of the matter is Coil turn 5 is either very difficult, or just plain overtuned, this is fairly evident from the fact that people aren't killing it.
    Because SE said that Crystal Tower was meant to come before Coil, in terms of endgame progression, but it got pushed back. So people weren't even meant to get that far into Coil yet, which makes me wonder how easy CT is going to be.
    (0)

  10. #30
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xensai View Post
    Reading the hot fix details got me a little Worried,
    yeah more Philo and myth and ways to obtain is amazing but lets not just give them to people for nothing,

    Difficulty in the level 50 dungeons PLEASE PLEASE let that be it will be increased and not nerfed this game's end game as it stands is somewhat challenging and fun and in my opinion do not want to see it dumbed down.

    I beg to differ
    (0)

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