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  1. #71
    Player
    tainui00689's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Roa'ga Unabara
    World
    Exodus
    Main Class
    Lancer Lv 50

    FFXI > FFXIV

    Hi,

    I vote Yes, i don't really like new summoner, summons are too much smaller than previous version (FFXI) and very ugly .

    In spite of my aversion for the esthetics of the EGI of FFXIV, I made the decision to up an invoker, both carbuncles are nice.
    But the EGI of Primordials are far below what it was on FFXI about aesthetically .
    http://www.youtube.com/watch?v=7QAZF...ature=youtu.be

    Gameplay : The summons ask for less management, Summoner don't need to check mana pool anymore, summons don't consume mana in FFXIV .
    In FFXI, the DAMAGE/HEAL of the invoker depended many of the called summon, the invoker have few spells, the ability he can use depend to summon called .
    I think SE reduce the impact of summons on gameplay Summoner .
    Summoner in FFXIV look like the Warlock in WoW than Summoner in FFXI .

    Link of my post on French Forum about Summoner :
    http://forum.square-enix.com/ffxiv/t...r-l-Invocateur
    (4)

  2. #72
    Player
    Rhain's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Lunya Rhain
    World
    Mateus
    Main Class
    Arcanist Lv 56
    yes though i havent really played summoner that much since i went more for scholar.
    (1)

  3. #73
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Yes -- but let me explain my yes.

    I would like a little bit more emphasis placed on the pets. Right now, they are secondary accessories... and they DO a nice chunk of damage, but not enough to warrant the title of 'summoner'. Besides that, I am completely happy with the class and how DoTs work. I understand we don't have as much 'burst', but in a balanced 8-man party, this REALLY doesn't matter. Fester and Enkindle (+ other pet buffs) are enough for DPS checks like Titan's Heart. If tanks are good about keeping adds together, spreading DoTs to those are a great way to 'contribute'. If not, you need to plan when it would be a good time to do it... and this takes both experience and mindfulness. (Example: plumes in Garuda -- plan your DoT timers and get ready to spread as soon as they spawn.)

    As we receive more summoner-specific abilities down the road (as level cap raises), I hope all of those abilities affect our PET in some way. The survivability of our pet is 'ok' right now... reduced damage from AoEs, etc, but some things will destroy the pet no matter what. (Example: burning circle on the ground in Hydra. If you move your pet the second you see the circle underneath the pet, it won't be enough time... the Egi will get the burning effect and die every single time.) Swiftcast makes this 'okay' as long as we remember to cast it right away and haven't used it raising someone who dies. (No one should die, in an ideal world, but... well, it happens.)

    tldr; I just want more emphasis on the pets. That's all. I'm fine with how the class functions as of right now... but as more abilities are added in the future... please please please.
    (1)

  4. #74
    Player
    Astorie's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Astorie Moonrune
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    No.

    Simply put, the SMN class is not deficient in any way. Their damage is more than fine, despite being casters, they're penalized less on mobility fights than BLMs due to a) a fair number of instant casts and b) persistent damage through DoTs.

    Anything related to the distribution of damage/control between caster and pet is purely style and opinion. Are they closer to a WoW Warlock or Aion Spiritmaster or [insert game/DoT-Pet class] than XI's summoner? Yes. Is that an issue? Mechanically? No. Functinoally? No. Does it harm their relative performance? No.

    Do I personally believe more emphasis could be shifted to the pet? Sure. Why not? Do I think that my opinion means the entire class needs a rework? No. I'm not that selfish.
    (0)

  5. #75
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Yes.

    I wish the class was more pet focused, and pet did alot more damage. I wish the egi can evolve to look like the ffxi summons.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  6. #76
    Player
    Pwnznewbz's Avatar
    Join Date
    May 2012
    Posts
    64
    Character
    Breoc Ronfaure
    World
    Excalibur
    Main Class
    Lancer Lv 60
    I played ffxi summoner, ffxiv summoner, and wow warlock. The current ffxiv summoner is a wow warlock. You cast dots, your pet does stuff, and you do decent damage.

    What I wanted from the ffxiv summoner was more in line with a few things I've read: either summon focus where your spell casts are equatable to a pet coming down to do damage (like all prior ff games), or your abilities change based on the pet you have out like in ffxi.

    I may be in the minority on this, or at least the vocal portion, but the summoner class does not function like a final fantasy summoner. I get it, you drew from WoW. WoW was a great game. But, I am not playing summoner in ffxiv to play a wow lock.
    (3)

  7. #77
    Player
    Merceus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mog Moxi
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pwnznewbz View Post
    I played ffxi summoner, ffxiv summoner, and wow warlock. The current ffxiv summoner is a wow warlock. You cast dots, your pet does stuff, and you do decent damage.

    What I wanted from the ffxiv summoner was more in line with a few things I've read: either summon focus where your spell casts are equatable to a pet coming down to do damage (like all prior ff games), or your abilities change based on the pet you have out like in ffxi.

    I may be in the minority on this, or at least the vocal portion, but the summoner class does not function like a final fantasy summoner. I get it, you drew from WoW. WoW was a great game. But, I am not playing summoner in ffxiv to play a wow lock.
    I vote yes because this person said everything that needed to be said.
    (0)

  8. #78
    Player
    Vashous's Avatar
    Join Date
    Feb 2013
    Posts
    11
    Character
    Mr Vash
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    *just updated votes*
    (0)

  9. #79
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    what if I like the core gameplay but I don't give a rat's ass about "if you think that the summoner class is a good representation of it's title"

    a little bit of a loaded question fallacy don't you think? in this case, through voting?

    I suggest keeping the 'no' option as simple as "no if you are happy with the current gameplay of the Summoner class and would not like to see it reworked" just like it's ''yes'' counterpart.

    because you're hinting an argument in defense of the ''yes'' option.
    (0)
    Last edited by glim; 10-13-2013 at 01:49 AM.

  10. #80
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Engineer View Post
    Yes.

    I wish the class was more pet focused, and pet did alot more damage. I wish the egi can evolve to look like the ffxi summons.
    out of the MMO rpgs I've played, this game (the summoner class to be exact) has probably the strongest pets I've seen (in a raiding scenario), the pet does about 30% of your damage, even in WoW a warlock's pet would be lucky to reach 10% of the warlock's damage, and I hear ffxi pets are terrible but only looks huge.
    (0)
    Last edited by glim; 10-13-2013 at 01:51 AM.

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