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  1. #1
    Player Avatar von Gyrus
    Registriert seit
    Aug 2013
    Beiträge
    144
    Character
    Lygrin Noban
    World
    Hyperion
    Main Class
    Fischer Lv 50

    Fishing Should get shards

    reward 1 shard for each fish caught

    2 for HQ

    i know yoshi said he didn't want fishing like it was in 11, but 1-2 shards is still in the shadow of the others.

    Please think on this suggestion SE
    (9)

  2. #2
    Player
    Avatar von Zozorozo
    Registriert seit
    Jun 2013
    Beiträge
    162
    Character
    Zozorozo Shortstrider
    World
    Malboro
    Main Class
    Gärtner Lv 50
    Why should you get a shard PLUS a fish?

    Botanists and Miners can get a shard OR an item.
    (4)

  3. #3
    Player
    Avatar von Vagrant-0
    Registriert seit
    Sep 2013
    Beiträge
    98
    Character
    Valado Vulado
    World
    Lamia
    Main Class
    Hermetiker Lv 50
    Would rather see shard gathering from harvesting/mining become more practical. 1 shard per hit at all levels is ridiculous. The shard yield buffs don't help this since they can only be used once every 15 nodes or so regardless of how much GP gear you are wearing... All for just 2 extra shards per hit. This is why people have been using bots for their shards. It should not require 2-3 hours running between level 5 nodes to collect enough shards just to level up a crafting skill a few times. Shards themselves should not be something that earns players more than any other gathered item.
    (4)

  4. #4
    Player
    Avatar von Leowilde
    Registriert seit
    Mar 2011
    Ort
    Ul'dah
    Beiträge
    1.088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    At the end of the day, Fisher are different from Miners and Botanist. The latter two may choose between several items, while Fishers are more subject to chance. So a Botanist or a Miner may choose to harvest shards, or stick to the other items if that's what they need. A Fisher might be farming for a certain type of fish, and thus getting shards can turn out as a drawback that slows him down. At the same time, gaining both shards and fish will overpower them.

    But since Fishers rely on the kind of bait they use, how about being able to use nets? Where nets will gather shards...? Or something...
    (6)

  5. #5
    Player
    Avatar von Zozorozo
    Registriert seit
    Jun 2013
    Beiträge
    162
    Character
    Zozorozo Shortstrider
    World
    Malboro
    Main Class
    Gärtner Lv 50
    Zitat Zitat von Leowilde Beitrag anzeigen

    But since Fishers rely on the kind of bait they use, how about being able to use nets? Where nets will gather shards...? Or something...
    Now that makes for a good suggestion!
    (3)

  6. #6
    Player
    Avatar von KisaiTenshi
    Registriert seit
    Sep 2013
    Ort
    Gridania
    Beiträge
    2.775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von Leowilde Beitrag anzeigen
    But since Fishers rely on the kind of bait they use, how about being able to use nets? Where nets will gather shards...? Or something...
    Fishers need a rod, and bait. Now... a Net could be the off-hand gear. Though keep in mind there are Fishing lures for the off-hand already. Maybe a choice could be given between "quantity" and "quality" this way. I have't fished in years. In respect to real fishing, lures actually replace bait or are in addition to it, and you tend to lose lures a lot if you're unobservant. Video game fishing is super-boring and nothing like reality. Fish are weather/time-of-day dependent as well. You can catch several fish in a few hours around sunup or sundown, that's just freshwater fishing.

    Crystals though, no, I hear FFXI was terrible about this, and we don't need it here. I'd actually make the argument to remove crystals as a level 1 item entirely, put those up in the level 30+'s, and have them give random quantities.
    (0)

  7. #7
    Player
    Avatar von AlexiaKidd
    Registriert seit
    Mar 2011
    Beiträge
    1.455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marodeur Lv 90
    In 1.0 I made an absolute killing with fishing by using alchemy to break the fish down into shards and crystals. It was an awesome way to make Gil but SE decided to remove the recipe from the game so that was the end of that.
    (2)

  8. #8
    Player
    Avatar von meJojo
    Registriert seit
    Sep 2013
    Beiträge
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fischer Lv 70
    Zitat Zitat von Zozorozo Beitrag anzeigen
    Why should you get a shard PLUS a fish?

    Botanists and Miners can get a shard OR an item.
    Because as a Fisher you get 4 catches per minute. Not to mention that of the 186 available fish, 180 are worthless.

    SO YEAH.
    (7)

  9. #9
    Player
    Avatar von Tupsi
    Registriert seit
    Feb 2012
    Beiträge
    3.149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von Zozorozo Beitrag anzeigen
    Why should you get a shard PLUS a fish?

    Botanists and Miners can get a shard OR an item.
    Probably because unlike Miner and Botanist, Fishing is largely useless (as Yoshi wanted it to be) - Not completely useless but it would actually be balanced to allow that - It was never a problem fishing up shards in 1.0 nor fishing up fish, shards and/or turning fish into shards.
    (1)

  10. #10
    Player
    Avatar von Engineer
    Registriert seit
    May 2011
    Ort
    Limsa Lominsa
    Beiträge
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Hermetiker Lv 51
    There should be Nets for fishing. Nets would be able to catch bottom dwelling fish, shards, and random treasures that are stuck on the bottom.
    (5)
    Geändert von Engineer (13.10.13 um 01:11 Uhr)

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