reward 1 shard for each fish caught
2 for HQ
i know yoshi said he didn't want fishing like it was in 11, but 1-2 shards is still in the shadow of the others.
Please think on this suggestion SE
reward 1 shard for each fish caught
2 for HQ
i know yoshi said he didn't want fishing like it was in 11, but 1-2 shards is still in the shadow of the others.
Please think on this suggestion SE
Why should you get a shard PLUS a fish?
Botanists and Miners can get a shard OR an item.
Would rather see shard gathering from harvesting/mining become more practical. 1 shard per hit at all levels is ridiculous. The shard yield buffs don't help this since they can only be used once every 15 nodes or so regardless of how much GP gear you are wearing... All for just 2 extra shards per hit. This is why people have been using bots for their shards. It should not require 2-3 hours running between level 5 nodes to collect enough shards just to level up a crafting skill a few times. Shards themselves should not be something that earns players more than any other gathered item.
At the end of the day, Fisher are different from Miners and Botanist. The latter two may choose between several items, while Fishers are more subject to chance. So a Botanist or a Miner may choose to harvest shards, or stick to the other items if that's what they need. A Fisher might be farming for a certain type of fish, and thus getting shards can turn out as a drawback that slows him down. At the same time, gaining both shards and fish will overpower them.
But since Fishers rely on the kind of bait they use, how about being able to use nets? Where nets will gather shards...? Or something...
Fishers need a rod, and bait. Now... a Net could be the off-hand gear. Though keep in mind there are Fishing lures for the off-hand already. Maybe a choice could be given between "quantity" and "quality" this way. I have't fished in years. In respect to real fishing, lures actually replace bait or are in addition to it, and you tend to lose lures a lot if you're unobservant. Video game fishing is super-boring and nothing like reality. Fish are weather/time-of-day dependent as well. You can catch several fish in a few hours around sunup or sundown, that's just freshwater fishing.
Crystals though, no, I hear FFXI was terrible about this, and we don't need it here. I'd actually make the argument to remove crystals as a level 1 item entirely, put those up in the level 30+'s, and have them give random quantities.
In 1.0 I made an absolute killing with fishing by using alchemy to break the fish down into shards and crystals. It was an awesome way to make Gil but SE decided to remove the recipe from the game so that was the end of that.
Probably because unlike Miner and Botanist, Fishing is largely useless (as Yoshi wanted it to be) - Not completely useless but it would actually be balanced to allow that - It was never a problem fishing up shards in 1.0 nor fishing up fish, shards and/or turning fish into shards.
There should be Nets for fishing. Nets would be able to catch bottom dwelling fish, shards, and random treasures that are stuck on the bottom.
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Geändert von Engineer (13.10.13 um 01:11 Uhr)
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