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  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Totally agree that the coil should simply lock you out from the loot. It's stupidly hard to get party members to it because the lockout has locked most potential out (still stuck in turn 1). Raid FCs don't have this issue so bad, but raid FCs are too demanding for my and many others' playstyle (VOIP [nothing in this game requires VOIP, it makes it easier, but is by no means necessary. Personally, socializing in VOIP just annoys me, especially if I don't like your voice.], schedules, you will train SMN now).
    (11)
    Last edited by Sove92; 10-12-2013 at 12:19 PM.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sove92 View Post
    Totally agree that the coil should simply lock you out from the loot. It's stupidly hard to get party members to it because the lockout has locked most potential out (still stuck in turn 1). Raid FCs don't have this issue so bad, but raid FCs are too demanding for my and many others' playstyle
    this part is only true if you get into the static group in the raiding fc. if you don't get in with the static to start with then you may as well be playing solo in a mmo because the game has effectively kept members in your fc from being able to help their members if they aren't in the same static group. this is just as true in raiding fc's as it is social shells. in fact, to me it's worse in a raiding fc because at this point most social shells aren't to the point they have coil turns on farm so they are still free to assist until they get the win.
    (3)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sove92 View Post
    Totally agree that the coil should simply lock you out from the loot. It's stupidly hard to get party members to it because the lockout has locked most potential out (still stuck in turn 1).
    This has been discussed quite a bit and the general consensus is that it would just get abused. People would clear 1-4 then drag their FC members through one at a time to pick up 6 pieces of loot. Or sell turns 1-4 for millions of gil.

    They are no longer called mythology tomes, and instead "Tomes of the<insert job here", for example, "Tomes of the monk". They are still acquired in the same ways as before, but you can acquire them up to the current cap per JOB.
    This would just encourage people to cap on every job and make the game less fun. Can you imagine running AK 72 times a week to cap out all 9 jobs?

    I see where people are coming from on this thread, but I just don't think the solutions are as easy as that.
    (17)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alkimi View Post
    This has been discussed quite a bit and the general consensus is that it would just get abused. People would clear 1-4 then drag their FC members through one at a time to pick up 6 pieces of loot. Or sell turns 1-4 for millions of gil.



    This would just encourage people to cap on every job and make the game less fun. Can you imagine running AK 72 times a week to cap out all 9 jobs?

    I see where people are coming from on this thread, but I just don't think the solutions are as easy as that.
    I don't really agree with what you're saying, but if that's a problem I have the solutionL

    If you miss out on a week of capping your tomes for a level 50 job, the week "rolls" over onto the next week and your cap is now 600 instead of 300, capping at 2,100(or some other number). This will make you feel less rushed to cap every job you have every week.
    (7)
    Last edited by Shiyo; 10-12-2013 at 02:59 PM.

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Shiyo View Post
    If you miss out on a week of capping your tomes ...
    No. sucks to be you iff you don't cap out a resource. I don't see the logic in letting people have a higher cap because they neglected to do something before.

    Apparently i'm the first one, but I disagree with the premise of this thread. The raid lockout is fine the way it is- helping others, while I understand the spirit of that suggestion, would certianly be abused as others have said.

    Caps per job would be silly, both because it would simply increase pressure to hit multiple caps and because it weakens any need to make decisions for your character. It totally makes sense that you have to prioritize which class you want to gear out- It's not like you're being disallowed from gearing out all of them, it will just take time. This time also affords you the oppertunity to consider other gear options in the interim (one of the ends to which Crystal Tower will exist).
    (8)

  6. #6
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alhanelem View Post
    No. sucks to be you iff you don't cap out a resource. I don't see the logic in letting people have a higher cap because they neglected to do something before.

    Apparently i'm the first one, but I disagree with the premise of this thread. The raid lockout is fine the way it is- helping others, while I understand the spirit of that suggestion, would certianly be abused as others have said.

    Caps per job would be silly, both because it would simply increase pressure to hit multiple caps and because it weakens any need to make decisions for your character. It totally makes sense that you have to prioritize which class you want to gear out- It's not like you're being disallowed from gearing out all of them, it will just take time. This time also affords you the oppertunity to consider other gear options in the interim (one of the ends to which Crystal Tower will exist).
    Yeah after thinking more, I've changed my mind on this issue. Allowing helping in the tippy top raid is open to abuse.

    As for going against the "spirit of the armoury system", I actually think that the design philosophy of the game has always tended toward specialization rather than generalization, at least since Yoshi-P took over. The armoury system was the original class change system in the game and it essentially made every single class the same because theorycrafters found the optimal setup of abilities to take in. The Job system (a Yoshida idea) was meant to create more specialization in the party roles by limiting the range of abilities you could equip so not every member could tank, heal, and dps at the same time. This limiting of gear forces even more specialization; a career healer should gear out healer classes first before thinking about other roles. The Need/Greed system supports this, since any healer can swipe an Allagan healer drop they want.

    Even though "not needing alts" is a back-of-the-box selling point, the design of the game doesn't really support this notion. You're free to play any class you want (and I do because I like being versatile, hence leveling all 50s), but you can only be "the best" at one of them, gear-wise, at least for now as ilvl90 gear is gated by time.
    (2)

  7. #7
    Player
    Lovingmemory's Avatar
    Join Date
    Jun 2013
    Posts
    9
    Character
    Silvara Silvermoon
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shiyo View Post
    I don't really agree with what you're saying, but if that's a problem I have the solutionL

    If you miss out on a week of capping your tomes for a level 50 job, the week "rolls" over onto the next week and your cap is now 600 instead of 300, capping at 2,100(or some other number). This will make you feel less rushed to cap every job you have every week.
    Any more than 300 myth cap = people overgearing the content way too quickly, which just makes the game like WoW (i.e. shit).

    Also if you think it's alt 'unfriendly', just make another character if it's such a big deal. You aren't able to do multiple raids on the same char in other MMOs, so I don't see the big deal. Though I'm sure enough baddies/casuals will QQ to the point of this kind of shit happening in the future, fun times. Let's fix what we have first (re: turn 5 and other broken stuff), and then we can discuss "adding" stuff like this.

    EDIT: Maybe if you are able to do a "role" each week, have seperate myth caps for each of them or something. I don't agree with your potential implementation though.
    (1)
    Last edited by Lovingmemory; 10-18-2013 at 11:50 PM.

  8. #8
    Player
    jumpstreet's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Jump Street
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Game is meant to be super difficult do not cater to these players please god do not. Look at WoW's subscription decline since they started doing it. Take a look at history and don't repeat the same mistakes.
    (2)

  9. #9
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alkimi View Post
    This has been discussed quite a bit and the general consensus is that it would just get abused. People would clear 1-4 then drag their FC members through one at a time to pick up 6 pieces of loot. Or sell turns 1-4 for millions of gil.



    This would just encourage people to cap on every job and make the game less fun. Can you imagine running AK 72 times a week to cap out all 9 jobs?

    I see where people are coming from on this thread, but I just don't think the solutions are as easy as that.
    Not SE's problem if people wanna live in XIV, but they have outdated systems taken from FFXI which don't make sense in their current MMO with a modern MMO system of gearing
    (0)

  10. #10
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alkimi View Post
    This has been discussed quite a bit and the general consensus is that it would just get abused. People would clear 1-4 then drag their FC members through one at a time to pick up 6 pieces of loot. Or sell turns 1-4 for millions of gil.

    Quote Originally Posted by Airget View Post
    Problem with "helping" other people with coil is it can easily be exploited.

    A group of 8 complete Coil one, then 7 of them proceed to run 1 new person each time allowing them all to obtain 1 loot each. They then rotate on a weekly basis as to who will get the 1 loot this time and continue this til they obtain all the gear.

    "Can't do hard content? Join an LS or a FC you anti-social person!"

    *Joins a FC*

    "Uh sorry, helping you - a lesser-geared FRIEND - goes against the spirit of the game, which are elitist people obtaining elitist gear then talking in their elitist voice chat all day about how great they all are and not helping anyone outside of their elitist group which includes other people in the same elitist FC."

    You have no say in who I choose to help. It is my game, my subscription fee, my free time. You cannot force me to not help my friends.
    (3)
    Last edited by firepixiedarien; 10-16-2013 at 05:04 AM.

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