I like the hand jobs, need more of those.
I like the hand jobs, need more of those.

I'd like to see SAM as a Parry based tank. A SAM with incredible dueling skills would be awesome. Things like Third Eye would be great. If the starting class was "Ronin" as Dyss mentioned above, I'd like to see a DPS branch that becomes NIN. One being the honorable duelist as tank, and the stealthy assassin as a DPS, or maybe do with NIN what may have originally have been intended in FFXI and make it a heavy debuff character (no tools plzzz) that severely weakens targets to certain types of damage with some positional burst damage, like Sneak Attack/Trick Attack.
DRK, I'd rather see as a DPS class based off GLA. If ACN branches into a healing or DPS job, I don't see why GLA can't have a tank and DPS job. DRK could have a stance that utilize threat/defense abilities from GLA to drain health. So Flash could turn into an AoE drain, and Provoke could be a single target drain. I'd like to see it wield greatswords, but it could still be a great DPS sword and shield job.

Yeah Kirth sounds good except for Great Sword I'd rather see dark knight wield a scythe or sword and shield.
A brute!![]()
Having DRK tank with hp drain is practically what WAR already does. I could see a Fencer tank that could build off of GLD, except with more parry chance and ability to negate or reduce the next physical attack. SAM could work too, like in FFXI, using Seigan and Third Eye.
Also, there's probably a musketeer or corsair job in the works like mentioned above. The Crossed Pistols is also a symbol available in the Free Company crests.
Plus, two ranged classes would give SE a reason to make a ranged DPS limit break

True I would like to see a ranged DPS limit break always wondered why we didnt get one and that its a healing one.Having DRK tank with hp drain is practically what WAR already does. I could see a Fencer tank that could build off of GLD, except with more parry chance and ability to negate or reduce the next physical attack. SAM could work too, like in FFXI, using Seigan and Third Eye.
Also, there's probably a musketeer or corsair job in the works like mentioned above. The Crossed Pistols is also a symbol available in the Free Company crests.
Plus, two ranged classes would give SE a reason to make a ranged DPS limit break

This is where they should just let the war be DPS and get a new tank in the game ninja would be good.


Posts #2 and #3 on this page have my ideas for a Thief class, with Assassin as DPS, and Ninja as tank. Since we aren't talking about DPS I won't go into the Assassin, but the Ninja is basically a tank that rotations between using debuffing potions to decrease dps (which would be useful in a 2 tank situation) for 1/3 of the time, then using powerful evasion abilities (short duration, 100% evasion chance) to mitigation damage until they can get their poisons working again.
I really like that concept of Class: Ronin, Job: Nina(DPS)/Samurai(Tank).I'd like to see SAM as a Parry based tank. A SAM with incredible dueling skills would be awesome. Things like Third Eye would be great. If the starting class was "Ronin" as Dyss mentioned above, I'd like to see a DPS branch that becomes NIN. One being the honorable duelist as tank, and the stealthy assassin as a DPS, or maybe do with NIN what may have originally have been intended in FFXI and make it a heavy debuff character (no tools plzzz) that severely weakens targets to certain types of damage with some positional burst damage, like Sneak Attack/Trick Attack.
DRK, I'd rather see as a DPS class based off GLA. .
Also glad to see someone else agree with having DRK as DPS. Devs did mention a possible use of having a class equip a new weapon type and that be their job(like a current class equipping a Greatsword/Scythe and becoming a DRK).
Though Ninja and Samurai use different weapons (Kodachi and Katanas, respectively), so them branching out from the same class would be akward.
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