


in FFVIII it was turn based, with short bursts each attack. so in FXIV, it would be short bursts, taking the appropriate stamina, and possibly using 3 or so bullets each burst.

Very true. Rarity in gear is a must for me. I don't care if I never am able to receive some pieces of gear. Just being able to see it one day on one player would leave me in awe and something to strive for. Make gear hard to get so they have some actual player value behind them and not just something that can be refleced by gil.http://images4.wikia.nocookie.net/__...nged_Judge.png
Thats insane, I'd love to see it, though it would annoy me if it was "easy" something that insane with a wing should be extremely rare, even if I dont ever get it it will be such a spectacular seight when I see someone with it.
Last edited by Luso; 05-20-2011 at 09:58 AM. Reason: grammar corrections.
Adventure, that's the life for me!



I'd like to see Murgleis make a return, this time as Red Mage's AF weapon, with actually useful melee mage stats. >.>
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



That's why we need rare gear to bind to the player equiping it. I'd hate to see SE make it so you can sell it in the markets once your done. You would end up seeing a bunch of players walking around with the rarest gear in the game and all they did to get it is buy some gil from chinese gold farmers....Very true. Rarity in gear is a must for me. I don't care if I never am able to receive some pieces of gear. Just being able to see it one day on one player would leave me in awe and something to strive for. Make gear hard to get so they have some actual player value behind them and not just something that can be refleced by gil.

pretty awesome,I like it
I'm pretty stoked to see Tizona that Raubahn (sp?) has, was great in FFXI. Same with Death Penalty.
- Terpsichore is another weapon I'd like to see (http://wiki.ffxiclopedia.org/wiki/Terpsichore)
As for equipment, Optical Hat anyone? lololol.



That's a nice sword!I'm pretty stoked to see Tizona that Raubahn (sp?) has, was great in FFXI. Same with Death Penalty.
- Terpsichore is another weapon I'd like to see (http://wiki.ffxiclopedia.org/wiki/Terpsichore)
As for equipment, Optical Hat anyone? lololol.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




