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  1. #161
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    I have read half of the thread... Many people are arguing crafters should be a side class rather than main. I still do not understand how crafter as main class (negatively) affected those DoW players?

    I want to share with you my expereience and view, especially with those who hate crafters (as main class or whatever). What I want to point out is crafters do have their role in this game and that can be a not bad characteristic of FFXIV.

    I never played any FF series before FFXIV and thought it was like most MMORPGs out there where warriors/mages are dominant. I even thought I could PK with other players, but not...Anyways, I chose Archer as my starting class and hit 50 within 6 weeks. Sometimes I did leves, but in leves, I was still killing mobs, just like what I did when normal grinding, not much difference to me, except for faster sp gain.

    I was in need of high rank bows/arrows and repairs when I ground Archer, but at that time I didn't have Carpenter/Leatherworker or any other DoH classes. I have to ask and sometimes pay others to help me (as there was only few high rank crafters then). That's why I later started CRP, TAN, and GSM...not only for repairing, but to make my own weapons, armors, accessories, and I can even supply others who do not want to grind DoH. With the gils earned, I can buy weapons/armors and even HQ ones/NM drops in wards for other DoW or DoH classes later. That's the meaning of crafting or as a crafter.

    When I first started crafting, I was using 30-40% of my playing time. Later I found out I did't need to wait for other ppl partying to grind, and even didn't need to run and run and run over maps when grinding DoHs. I'm tired of reallife work and that can just relax me more to stay in same place, no matter in town or in some places with beautiful scenery. I put higher percentage of my playing time to DoH jobs later because of this, and I believe many other crafters will agree - crafting is not really more meaningless than killing mobs outside.

    Besides above, what I like most as a crafter is I can make research and plan what best recipe to make at certain rank for multi-jobs, and also calculate how long I shall take to achieve my goals. I enjoyed doing that (although not playing). What I want to point out here is - DoH classes have their own markets, just like DoW classes, and that can even be an attractive point or a not bad characteristic of FFXIV.

    I agree with some previous posts, if you think you fit what kind of class, just choose it, do not say others are not good, or have no meaning to exist just based on your personal preferences. Crafting in FFXIV does has its audience.
    (5)

  2. #162
    Player
    Dubont's Avatar
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    Mar 2011
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    the new dungeons are probably going to drop full items. SUCK IT CRAFTERS! lol...but seriously, in FFXI, did the fact that most of the NMs dropped full gear really hurt crafters that much? Think about it...a level 59 (crafted)body piece was still used at level 75, despite there being tons of other rare/ex bodies that could be used in it's place (at certain times). All of the QQ about this game doing what every other MMO does is getting old. Crafters have a place, yes, but it shouldn't be the ONLY place.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #163
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    Quote Originally Posted by Dubont View Post
    the new dungeons are probably going to drop full items. SUCK IT CRAFTERS! lol...but seriously, in FFXI, did the fact that most of the NMs dropped full gear really hurt crafters that much? Think about it...a level 59 (crafted)body piece was still used at level 75, despite there being tons of other rare/ex bodies that could be used in it's place (at certain times). All of the QQ about this game doing what every other MMO does is getting old. Crafters have a place, yes, but it shouldn't be the ONLY place.
    What are you, stupid? Of course it should be the ONLY place in an economy based on crafting. The mobs that drop full gear are an insult to the crafting profession. You think the fact that FFXI had mob drops means that FFXIV should have them? No it doesn't. That is poor reasoning.

    A system should seek to improve itself instead of falling back to the status quo and repeating old mistakes. FFXIV set out to improve upon the stagnant economy of FFXI, so why should they now seek to reincarnate the very flawed system they set out to avoid in the first place.
    (0)

  4. #164
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    ManekiKanji's Avatar
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    Apr 2011
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    Gridania
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    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    Back onto the topic with some ideas to move this thread along in a more meaningful way,

    Hopefully i would think there would be a system in which if any new high level content gear is released in which it has to be crafted in drops there is a way to have said item crafted in a way where if you dont have a Ls that is heavy on crafters in general you can have your items made without to hand over your materials to strangers, while im sure most of the people are legit nice people im sure, did the synergy system in xi work in a similar way i dont remember?
    (0)

  5. #165
    Player
    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Vesperia View Post
    What are you, stupid? Of course it should be the ONLY place in an economy based on crafting. The mobs that drop full gear are an insult to the crafting profession. You think the fact that FFXI had mob drops means that FFXIV should have them? No it doesn't. That is poor reasoning.

    A system should seek to improve itself instead of falling back to the status quo and repeating old mistakes. FFXIV set out to improve upon the stagnant economy of FFXI, so why should they now seek to reincarnate the very flawed system they set out to avoid in the first place.
    Sir, are YOU stupid? Currently, this game revolves around crafting. Players may go kill NMs for hours, but without a crafter, they are useless. This should not be. In FFXIV, there is no balance between crafters and hunters. In 11, there was at least a little balance between the two. Sure, you could rock a Kirin's Osode all day, but in some cases, it was better to use a Hauby (Crafted) for TP and switch to Osode (Hunted) for WS. This is a nice balance. For every piece of gear to be crafted, taking your example, is an insult to the people that like to hunt NMs for gear. If we spend hours trying to get a drop, we don't want our hopes dashed when we finally get the drop because some crafter failed the synth and lost the item. There is too much risk and not enough reward. I say that we find a balance. Currently, there is no balance and crafters run the game. This should not be the case.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #166
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    I want a healthy amount of fully dropped items and also craftable materials to drop from dungeons. People pretend like NMs only dropped pre-made items in FFXI. Vrtra dropped the thread needed to make manteel, tiamat dropped a piece for an item, behemoth dropped a piece for items, and the list goes on. Those NMs also dropped pre-made items. If an adventurer believes SE will program monsters to only drop crafted items or pre-made items, then that adventurer must have not played FFXI and solely played an MMO with fully dropped items from NMs/dungeon monsters. Raid monsters will drop both. Okay, everyone can go back to thrashing each other over how much everyone hates crafters now.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  7. #167
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    Quote Originally Posted by Vesperia View Post
    What are you, stupid? Of course it should be the ONLY place in an economy based on crafting. The mobs that drop full gear are an insult to the crafting profession. You think the fact that FFXI had mob drops means that FFXIV should have them? No it doesn't. That is poor reasoning.

    A system should seek to improve itself instead of falling back to the status quo and repeating old mistakes. FFXIV set out to improve upon the stagnant economy of FFXI, so why should they now seek to reincarnate the very flawed system they set out to avoid in the first place.
    You can craft all you want but you'll never get what you want. There is no compromise with some of you hard headed people. The crafting in FFXI and other MMOs is still significant because the economy is based around them, but it never stopped FFXI nor other MMOs from dropping good loot from mobs. Its the nature of the beast. Crafters don't have to marginalized and thrown to the curb but you also have to have some leeway, like no storyline soloing for example.
    (0)

  8. #168
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    Quote Originally Posted by ApplePie View Post
    I want a healthy amount of fully dropped items and also craftable materials to drop from dungeons. People pretend like NMs only dropped pre-made items in FFXI. Vrtra dropped the thread needed to make manteel, tiamat dropped a piece for an item, behemoth dropped a piece for items, and the list goes on. Those NMs also dropped pre-made items. If an adventurer believes SE will program monsters to only drop crafted items or pre-made items, then that adventurer must have not played FFXI and solely played an MMO with fully dropped items from NMs/dungeon monsters. Raid monsters will drop both. Okay, everyone can go back to thrashing each other over how much everyone hates crafters now.
    This. And in FFXI if crafters weren't so important how come they were so damn rich?! I don't understand the argument taking place here.
    (0)

  9. #169
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    You people are fools, trying your hardest to preserve flawed economies "just because" or "because that's the nature of the beast". Get a real argument and come back when you have one. Thanks.
    (0)

  10. #170
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    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Vesperia View Post
    You people are fools, trying your hardest to preserve flawed economies "just because" or "because that's the nature of the beast". Get a real argument and come back when you have one. Thanks.
    I'm sorry, what point are you trying to make? That the only means of acquiring gear should be through greedy crafters? No thanks. Again, there should be a balance, just like in every other game. How was FFXI's economy flawed? Crafted items are still used very frequently, despite the fact that rare/ex gear can now be upgraded. At 75, Hauby was still used, Vermy was still used, Belts/rings/necklaces/earrings were still used. Rare/ex gear won't have a major impact on crafters if it's done right (FFXI). Crafters should not run the game just like NM hunters should not run the game.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

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