totally agree with Op....i personally found it laughable and embarrassing that fire was my main damage dealing spell against Ifrit!!!!!! I mean COME ON SQUEENIX, wheres the common sense?
totally agree with Op....i personally found it laughable and embarrassing that fire was my main damage dealing spell against Ifrit!!!!!! I mean COME ON SQUEENIX, wheres the common sense?
Its only common sense because we're so used to the idea and the mechanic in RPGs, but a commonly used mechanic is all it is. In real life if you ram a rock into another rock it'll do damage, fire fighters start fires to halt the spread of other, more powerful ones. It seems to me that the current system is just as much common sense as anything else.
Not that I wouldn't want the old elemental wheel back, I enjoyed it![]()
A true paladin... will sheathe his sword.
Yeah, have to agree with this one. There were some cool things they removed because people couldn't learn to adapt. The aldgoat thing was great.
Indeed the game looks amazing, but it lacks a soul.
Sadly I doubt anything will be done about it, maybe we will see those features in a expansion.
Yeah, sure.
Make a mandatory boss immune to a specific attack type.
Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
I agree with OP. I miss all those features which bring depth to FF. It will make it feel more like a world and less like a theme park.
Most of that was in 1.0 as well, but it had to go because absolutely everything 1.0 had had to be changed for some damn reason.
Well that's the kind of issues that come from changing elemental damage spells to just gimmicky stuff.
Since when does hurling lightning bolts at a target just deal damage over time and no burst whatsoever? Why the hell would ice deal laughable damage and serve only to recover MP? Why the heck would they make fire the only big source of damage for BLM? You know in 1.0 we complained about BLM because it was essentially Thunder Mage. You wanted to do damage? Spam thunder. Not enough damage? Spam thunder some more. Now with their genious changes in 2.0 we've gone from thunder to fire. Seriously, SE? Are you so bent on implementing that weird gimmicky approach to BLM that you don't even dare change it despite the complaints? Even if it takes removing all elemental weaknesses and advantages, which has always been almost like a trademark of the FF series, only to accommodate it?
Last edited by Klefth; 10-11-2013 at 10:45 PM.
Right, because BLM's should totally only have one main elemental nuke. Makes total sense. Lets literally change the way a CORE job works after it's worked the same way for 25 years. Casuals have completely ruined multiple aspects of this game and the elemental wheel is such a perfect example.
These elements to the final fantasy needs to be present. I really miss the more complex type games. Its all more arcade nowadays and i do not like it.
Different aggro mechanism already exist.
The funny thing is that the elemental wheel works just like it always has, but only when enemies cast elemental spells against players.
THM/BLM should be given back all elemental spells, working like they have in previous games. Tier I should be for MP recovery/aggro management, II is the basic damage version and III is like how Fire III works (40% chance to get a free cast without cast time). -aga are the AoE versions. The elemental buff no longer affects MP regen, only the potency, casting a tier I spell gives its own MP regen buff. THM/BLM would no longer be casual, but it's not like elemental casters were ever supposed to be casual roles.
This is hardly the biggest issue in the game, though, I want to see the RMT spammers gone before anything.
Last edited by Sove92; 10-11-2013 at 11:17 PM.
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