I am not sure what kind of proof you'd be expecting. We've killed ADS with a Monk doing all the interrupts but the very first one; I don't have a screen shot obviously, since I had no idea I might need it. This isn't some fluke, many Coil groups have Monks in that particular role on that particular boss.
i do silence duties from time to time on our coil party too.I am not sure what kind of proof you'd be expecting. We've killed ADS with a Monk doing all the interrupts but the very first one; I don't have a screen shot obviously, since I had no idea I might need it. This isn't some fluke, many Coil groups have Monks in that particular role on that particular boss.
the very first high voltage is silenced by someone else (paladin/bard) since i don't have opo opo form yet. i do it like this:
normal combo -> arm of destroyer then finish combo -> normal combo -> arm of destroyer, so on and so forth. sometimes i'd have to stay 3~5s in opo opo before high voltage comes up.
it reduces my dps a bit, but it's doable.
and with this, the bard can help with the Nodes and switch back to ADS from time to time just by standing in the middle of the room.
Last edited by Chokee; 10-11-2013 at 03:40 AM.
I think I figured out Fist of wind, it's not vertical movement that is affected, it's only horizontal. Basically up and down remain the same, but left and right seem to be faster from what I can tell.
If group relay on your silence,GG. Normaly group has bard and two pal. Any of them can do silence better than monk. They just need take turn. Boss casting high voltage with random patern, time is not consistence. That is not big issue, big issue is boss will cast a lots aoe and you have to avoid them, when you are too focus on the silence thing you may get killed by these aoe. Group all have backup plan. I will call the monk MASTER if he can solo silence without any backup in video.i do silence duties from time to time on our coil party too.
the very first high voltage is silenced by someone this:
normal combo -> arm of destroyer then finish combo -> normal combo -> arm of destroyer, so on and so forth. sometimes i'd have to stay 3~5s in opo opo before high voltage switch back to ADS from time to time just by standing in the middle of the room.
I would rather to have a 30 sec CD silence than this 3 action rotate silence.
Uh, I never have that problem. Sounds like an issue on your end.Until you have a ridiculous amount of Skill Speed (which you shouldn't go out of your way to get...) you only have room for 2 out of stance moves, unless you want to lose Greased Lightning. Those two allowances are taken up by Touch of Death and Fracture. So, unless those two are already up, and you HAPPEN to dodge an ability, Haymaker is incredibly useless.
"If your group relies on your silence, GG". What are you implying? You know me and my whole party's playstyle and skill level just by reading my previous post? i don't know about you, but i know i can ready up my opo opo form when my teammates call for it.If group relay on your silence,GG. Normaly group has bard and two pal. Any of them can do silence better than monk. They just need take turn. Boss casting high voltage with random patern, time is not consistence. That is not big issue, big issue is boss will cast a lots aoe and you have to avoid them, when you are too focus on the silence thing you may get killed by these aoe. Group all have backup plan. I will call the monk MASTER if he can solo silence without any backup in video.
I would rather to have a 30 sec CD silence than this 3 action rotate silence.
turn 2 ADS doesn't cast high voltage as unpredictable as you say. instead of a pattern, it has a 20 second cooldown, +~2 for every skill he does instead of high voltage. you can check the timer on the right for that. the times that i miss the timing are my own fault for trying to squeeze in 1 more combo instead of waiting in opo opo form.
also, me and my real life friends don't have a "normal party" . we have 1 pld and 1 brd. when the pld is tanking, sometimes he can't silence because of animation lock. and sometimes our bard is lagging. there are times they have to rely on my silence, and i don't fail them (most of the time).
and why do you think monks have to silence by themselves to be called good? that's why you have teammates. our bard and paladin backs me up on silencing when i just got out from ballast and tackle is cooling down.
its not the best strategy, we know. heck, i don't even think it's a "good" strategy. but i'm just saying it's more viable than you make it out to be.
Last edited by Chokee; 10-12-2013 at 03:53 AM.

True Strike: if Twin Snakes and Dragon Kick is up, I will use after bootshine from the rear, and I do notice the 5% chance to crit. It does hit harder than Twin Snakes and I use it all the time.
Haymaker: This procs in some fights more than others and unless I'm about to lose GL I will always use it. It's 40TP and 170 potency with a short slow. Why would you pass that up?
Fists of Wind: Although mostly just for convenience running around, I've found this to be useful in helping attacks connect when mobs are being kited, and also helps reduce the margin of error running out of Titan HM final phase Plumes.
I notice a lot of MNKs that I've partied with don't like to switch their stances. I switch into Fists of Earth in many situations to mitigate damage. I haven't tested this to be sure if Fists of Earth works with Aerial Blast and Earthen Fury.
It does work with those two skills you mention. I like to put Fist of Earth on when Titan uses Tumult/Geocrush and Earthen Fury to reduce damage and pop Mantra for extra fast healing afterwards. I haven't found use for Fist of Wind since if I'm slow on Weight of the Land (which happens rarely) I feel Fist of Earth helps more to reduce damage taken.
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