You know One Inch Punch is the only skill that dispel buffs from mobs right? Maybe now is not that usefull on most encounter but there is real potencial there


You know One Inch Punch is the only skill that dispel buffs from mobs right? Maybe now is not that usefull on most encounter but there is real potencial there
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


in a group you are normally don't take the aggro , nor hit if the the tank do a good jobs.
and feint from drg (that you can get) can be used freely.
Haymaker is a rest of the monk from V1... for a dps class it's a useless skill:
1) you need to evade an attack
2) it's in the GCD, means you will loose 1 skill in your rotation for launch it.
as it stand is the most useless skill of the monk.
It's your hardest hitting ability that doesn't require a positional requirement. A lot of times you will take a hit, whether it's from an add or whatever, it happens. It's not your most useful skill but it's far from useless.in a group you are normally don't take the aggro , nor hit if the the tank do a good jobs.
and feint from drg (that you can get) can be used freely.
Haymaker is a rest of the monk from V1... for a dps class it's a useless skill:
1) you need to evade an attack
2) it's in the GCD, means you will loose 1 skill in your rotation for launch it.
as it stand is the most useless skill of the monk.
Until you have a ridiculous amount of Skill Speed (which you shouldn't go out of your way to get...) you only have room for 2 out of stance moves, unless you want to lose Greased Lightning. Those two allowances are taken up by Touch of Death and Fracture. So, unless those two are already up, and you HAPPEN to dodge an ability, Haymaker is incredibly useless.

This. Haymaker is garbage in a group setting.Until you have a ridiculous amount of Skill Speed (which you shouldn't go out of your way to get...) you only have room for 2 out of stance moves, unless you want to lose Greased Lightning. Those two allowances are taken up by Touch of Death and Fracture. So, unless those two are already up, and you HAPPEN to dodge an ability, Haymaker is incredibly useless.

It's not meant for group settings. It's meant to be used while soloing. Without it MNK damage is trash while soloing because they can't rely on the positoinal requirements, and also you don't need Touch of Death while soloing and can probably safely avoid demolish too due to mobs dying quickly.
It's useless in a group/raid setting, but it's fairly useful in a solo setting.
Arm of the destroyer is an interesting skill. I would like to see a video of a monk solo interrupting ADS. It seems like being in the right form for every high voltage would be quite challenging. It seems like having a bard and pld rotate their off gcd silences is going to be much more effective.
Having another 170 potency attack every 30 seconds off of GCD would be a pretty big buff to monks in general... It would be something like 17 the damage contribution of Mercy Stroke. It would probably also make the WAR a viable DPS class...
AFAIK One Ilm Punch doesn't work on any bosses or any significant mobs in PvE, does it?
Last edited by Hachiko; 10-11-2013 at 01:59 AM.
Uh, I never have that problem. Sounds like an issue on your end.Until you have a ridiculous amount of Skill Speed (which you shouldn't go out of your way to get...) you only have room for 2 out of stance moves, unless you want to lose Greased Lightning. Those two allowances are taken up by Touch of Death and Fracture. So, unless those two are already up, and you HAPPEN to dodge an ability, Haymaker is incredibly useless.
Actually with full DL/relic you have space for three non stance abilities which I wouldn't consider "ridiculous skill speed".
Fists of Wind.
It doesn't do anything. Like I've suggested before, it should double the duration of Greased Lightning and Forms acquired after activating Fists of Wind, along with a larger speed buff. This would make it useful for fights like Garuda and Titan pre-heart phase, and keep Fists of Fire useful for fights like AK bosses and Titan post-heart phase.
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