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  1. #11
    Player
    WaRBeaST's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Warbeast Hardcore
    World
    Behemoth
    Main Class
    Conjurer Lv 38
    The problem most likely is you are using the /ac "Misery's End"/ac "Bloodletter"/ac "Heavy Shot" all in one macro and spamming the hell out of it. I had exact same problem with animation preventing me from blunt arrow going off. I fixed by tapping slower during this fight and never had a problem after. I'm pretty sure it was the bloodletter animation that jacks it up. Anywho if that doesnt work for u just dont use macros in that fight. Hope that helps.
    (0)

  2. #12
    Player
    Tillia's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Tillia Carbunkle
    World
    Masamune
    Main Class
    Archer Lv 50
    Quote Originally Posted by WaRBeaST View Post
    The problem most likely is you are using the /ac "Misery's End"/ac "Bloodletter"/ac "Heavy Shot" all in one macro and spamming the hell out of it. I had exact same problem with animation preventing me from blunt arrow going off. I fixed by tapping slower during this fight and never had a problem after. I'm pretty sure it was the bloodletter animation that jacks it up. Anywho if that doesnt work for u just dont use macros in that fight. Hope that helps.
    I thought that was the problem too, so I actually switched to a new hotbar with no macro whatsoever when its my turn to stun. Even then, this problem persists.
    You are correct though that Bloodletter animation is one sure way of jacking this up, but I'm saying that there are other causes too.
    Thanks anyway for the help guys.
    (0)

  3. #13
    Player
    Zumocano's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Zumo Bamu
    World
    Gilgamesh
    Main Class
    Machinist Lv 70
    Calm down, take a deep breath, stop spamming your dps. When it's your turn, use your hotkeys deliberately, wait for the GCD to expire and watch for the boss' ability before you use another skill. Unless you accidentally use a GCD as High Voltage starts or immediately after, you will have more than enough time to use Blunt Arrow.

    The only reason I ever mess up is if I get trigger happy and try to silence Rot if it comes out when I think Voltage should be next. And that's just cause things can get hairy sometimes.

    High Voltage is significantly crippling to the point where you're more useless if you miss your silence than if you don't dps for a rotation.
    (0)

  4. #14
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    So, couple general things:

    1. There is an animation lock for every ability in the game where you cannot use any other ability.

    2. Most on-GCD abilities have animations anywhere from (random guessing) 1.0-2.0 seconds. For example, Monk Demolish takes a ridiculous amount of animation time (punch punch spin kick kick, all for one move). On the flip side, Dragoon Chaos Thrust's animation can be clipped as fast as 0.5 seconds into it.

    3. Most off-GCD abilities have animations anywhere from 0.1 seconds to like 0.5 seconds (except Dragoon Jumps which go up to like a full 1.5-2.0 seconds).


    If you want ultra-reliable Blunt Arrows, your only option is to stop attacking.

    However, you don't necessarily need to go that far. As another player said, they just need to make sure they don't "tunnel".

    As long as you're highly sensitive to the fact that High Voltage is about to be cast, and you immediately react, you should be able to get Blunt Arrow off in time. The only exception is if you're legit lagging, playing from AUS, over wireless, etc etc etc.

    The problem that people usually run into is as follows:

    t=0.0 : PEW PEW Heavy Shot
    t=2.0 : queue up next PEWPEWPEW
    t=2.5 : PEW PEW Heavy SHot
    t=4.0 : I'm mashing my button queuing up next PEW PEW
    t=4.5 : High Voltage starts casting
    t=5.0 : PEW PEW Heavy Shot
    t=5.5 : oh wait, High Voltage is casting
    t=6.0 : BLUNT BLUNT (Heavy Shot still casting)
    t=6.5 : WTF BLUNT ARRER
    t=6.7 : Blunt Arrow casts
    t=7.0 : Blunt Arrow lands

    *checks time*
    High Voltage lands, gg.

    What you can do to mitigate the risk (without totally stopping DPS) is this:

    When High Voltage is going to cast soon, stop mashing your rotation and double check that HV is NOT casting before you press every button.

    This will probably cause you to drop a fifth (a half second) of every GCD during your "I AM ALERT FOR HV" phase. But dropping 20% DPS over ~5 seconds is a lot better than dropping the full GCDs, or letting HV get off.
    (0)

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