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  1. #361
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Cairdeas, please don't take my message the wrong way. Overall, I've always been interested in what you have to say, and your points are usually well thought out.

    My only problem here comes from your intro line: "I am not asking how you think Jobs should be implemented. I'm asking that SE consider that they keep the ability to use any weapon on any job an option. Lots of other players have agreed with me. Thats the only thing I've tried to instill."

    They have already said that the armoury system will be the base which 'jobs' will be tagged onto. I highly... highly doubt that they would restrict the job to the class that completes the job unlocking quest. However, much to my dissapointment, the weapons are what make the base armoury class. I don't see us getting much freedom with using different weapons on different classes while retaining an individual base class.

    I do think it's silly archers cant use daggers, gladiators cant use one handed axes, etc etc...

    This post is also not getting into any debate on whether Only a gladiator will be able to enable Job - Paladin.. Just looking at weapon options...

    I am curious though, if they are saying that you are Armoury Class A, and you enable Job Class B, could that expand your weapon choices at all? Unless they generally enable a warrior/gladiator to also be able to wield greatswords/scythes, then they would have to: Gladiator equipped weapon, enable job class: dark knight = able to equip greatsword/scythe while job enabled..??

    I'm interested in your thoughts...
    (0)

  2. #362
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I may have already said this, but I'm very small, I tend to be overlooked.

    It may not be unheard of for a job to be unlocked on multiple classes. For example, Dark Knight could be unlockable at GLD 30 or MRD 30 or... Scythe..user......30. And those are the classes that can use that job. That way, it would make more sense for SE to be able to release a Scythe class later on, as only 1 job I can think of would ever use it. Same with Katanas and Great Katanas. Well, Ninjas and Samurais might both use each. But only those two would want to.

    Just opposite of ffxi. Your weapon class depicts what jobs you can use, instead of your jobs deciding what weapons you can use.

    I can't wrap my mind around jobs being limited to a single class either. But I also don't see them allowing every job to use every class.

    I hate how we word all this stuff. It gets tough to type.
    (0)

  3. #363
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MagicofGaia View Post
    Cairdeas, please don't take my message the wrong way. Overall, I've always been interested in what you have to say, and your points are usually well thought out.

    My only problem here comes from your intro line: "I am not asking how you think Jobs should be implemented. I'm asking that SE consider that they keep the ability to use any weapon on any job an option. Lots of other players have agreed with me. Thats the only thing I've tried to instill."

    They have already said that the armoury system will be the base which 'jobs' will be tagged onto. I highly... highly doubt that they would restrict the job to the class that completes the job unlocking quest. However, much to my dissapointment, the weapons are what make the base armoury class. I don't see us getting much freedom with using different weapons on different classes while retaining an individual base class.

    I do think it's silly archers cant use daggers, gladiators cant use one handed axes, etc etc...

    This post is also not getting into any debate on whether Only a gladiator will be able to enable Job - Paladin.. Just looking at weapon options...

    I am curious though, if they are saying that you are Armoury Class A, and you enable Job Class B, could that expand your weapon choices at all? Unless they generally enable a warrior/gladiator to also be able to wield greatswords/scythes, then they would have to: Gladiator equipped weapon, enable job class: dark knight = able to equip greatsword/scythe while job enabled..??

    I'm interested in your thoughts...
    I wasn't talking about the Classes. Marauder will Always use Axes. But a Warrior shouldn't be forced too.

    Ultimately. I'd like it so you Equip the Class that teaches the Job. Once you get the rank that unlocks the job quest and you complete the job quest while on that Weapon Class, afterwards in the Skill Assignment menu you can set your job just like any other skill in its own box up above your action bars. Then afterwards now you can change your weapon to any weapon that is a high enough rank to equip the Job. So if the job is unlocked at rank 20, you have to be rank 20 on any weapon you want to equip that job too.
    (2)
    Last edited by Cairdeas; 05-20-2011 at 12:50 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #364
    Player
    Join Date
    May 2011
    Posts
    519
    Some of you people have literally zero comprehension skills. I don't think Cairdeas could be any clearer.
    (1)

  5. #365
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    132
    Quote Originally Posted by MagicofGaia View Post
    Cairdeas, please don't take my message the wrong way. Overall, I've always been interested in what you have to say, and your points are usually well thought out.

    My only problem here comes from your intro line: "I am not asking how you think Jobs should be implemented. I'm asking that SE consider that they keep the ability to use any weapon on any job an option. Lots of other players have agreed with me. Thats the only thing I've tried to instill."

    They have already said that the armoury system will be the base which 'jobs' will be tagged onto. I highly... highly doubt that they would restrict the job to the class that completes the job unlocking quest. However, much to my dissapointment, the weapons are what make the base armoury class. I don't see us getting much freedom with using different weapons on different classes while retaining an individual base class.

    I do think it's silly archers cant use daggers, gladiators cant use one handed axes, etc etc...

    This post is also not getting into any debate on whether Only a gladiator will be able to enable Job - Paladin.. Just looking at weapon options...

    I am curious though, if they are saying that you are Armoury Class A, and you enable Job Class B, could that expand your weapon choices at all? Unless they generally enable a warrior/gladiator to also be able to wield greatswords/scythes, then they would have to: Gladiator equipped weapon, enable job class: dark knight = able to equip greatsword/scythe while job enabled..??

    I'm interested in your thoughts...
    Maybe I'm wrong, but I think your confusing things a little bit.

    When Cairdeas says "Weapon" that is synonymous with "Weapon Class", "Armoury Class", "Class", "Weapon Specialist", etc.

    It's different from "Job".

    He's arguing that once a Job (BLM, WHM, PLD, THF, RDM, WAR, etc.) is unlocked it should be able to be used by any Class (GLA, MRD, LNC, THM, CON, etc.) NOT just the one that unlocked it. He's not saying that MRD should be able to use a sword or that CON should be able to use a dagger, but that any JOB should be able to be paired with any CLASS (often referred to as "weapon" which he uses more than "class" because everyone is confused by the term "class").

    He has other ideas about implementation that he would like to see but the idea of ANY JOB being matched with ANY CLASS is the central thing that he wants to hold on to.

    So example:

    You level up your GLA to 20 or so, let's say that lets you unlock Paladin.
    Once you unlock Paladin why not be able to use it with other Weapon Classes?
    Why can't I mix Paladin with not just Gladiator, but with my Lancer or my Marauder or some other Weapon Class that is going to create truly unique playstyles, tactics, and strategies?

    Certain Jobs REALLY don't make sense to be limited to a single class. Think about Red Mage. Red Mage is a hybrid between DOM and DOW so limiting it to only one Weapon Class is the same thing as limiting it to only one Discipline. Does that make sense?

    I don't want to put words in others' mouths, but I think that the gist of it, doesn't seem so complicated to me.
    (1)

  6. #366
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Amsai View Post
    ... The only way I could see it going your way is if they made major changes to the armory system, because weapons are how we switch class, and jobs arent classes.

    ...
    The easy solution is to have your class defined by what weapon you have equipped, and your job defined by the armor that you wear.

    Wearing "generic" armor ~~> no job equipped
    Wearing "Job" armor ~~> job equipped
    (note: can only equip Job armor after unlocking the job)
    This would all fall nicely under the armoury system, both class and job.
    (0)

  7. #367
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Amineri View Post
    The easy solution is to have your class defined by what weapon you have equipped, and your job defined by the armor that you wear.

    Wearing "generic" armor ~~> no job equipped
    Wearing "Job" armor ~~> job equipped
    (note: can only equip Job armor after unlocking the job)
    This would all fall nicely under the armoury system, both class and job.
    FF: 4 Heros of Light your hat defined your job. Was really cute.

    http://finalfantasy.wikia.com/wiki/L...f_Light_Crowns
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #368
    Player

    Join Date
    May 2011
    Posts
    9
    I'm pretty sure cairdeas understands the other side of the argument as he makes some of the more thoughtful posts on these forums. I think his idea for what it may be makes a lot of sense and adds great deal of structured freedom this game needs, IMO.
    (1)

  9. #369
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Cairdeas View Post
    FF: 4 Heros of Light your hat defined your job. Was really cute.

    http://finalfantasy.wikia.com/wiki/L...f_Light_Crowns
    It was your originally mentioning this mechanic that set off this idea in my head. The more I think on it the more it seems like an elegant and natural way to set both class and job.

    The only thing that dismays me about it is the impact on my poor, poor, inventory .
    (0)

  10. #370
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Amineri View Post
    It was your originally mentioning this mechanic that set off this idea in my head. The more I think on it the more it seems like an elegant and natural way to set both class and job.

    The only thing that dismays me about it is the impact on my poor, poor, inventory .
    I think if they did this they'd have to implement a seperated inventory bag for Weapons and hats.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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