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  1. #351
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cairdeas View Post
    Heres the problem I've asked the question more then once now and no one gives me a legit answer they just tell me I don't understand the Armoury system which is bull I perfectly understand how the Armoury system works.


    The Armoury System was built so that Weapons were your class. They taught you skills as you used them. Most of those skills are then able to be shared with other weapons. You do not magically forget how to cast Cure just because you picked up a Lance.

    So why should Jobs which are gained the same way by training the weapon class, be any different then a skill like cure?
    Because a Job is not a skill.

    While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions
    The rub is the thing none of us know. Whether or not Jobs will be accessible to all classes or not.

    You want them to be, but I do not think they will.

    We will probably see Job skills that act like like Luminous Spire which can only be used with one weapon. And since the weapon dictates your class to use some Job skills you may be locked to a single class.

    On top of that the changes to the current classes may see more requirements like that. As in Cure being restricted to the mage classes.
    (0)
    Last edited by BloodLotus; 05-20-2011 at 11:40 AM.

  2. #352
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    As I said, I have no problem with what you want (aside from maybe some weapon category to job continuity: ranged jobs with ranged weapons, melee jobs with melee weapons, etc. with some hybrid types like RDM for sword and wand). But the current evidence and system are saying that it will be limited to 1 class and 1 specialization and the same weapon type. The only way I could see it going your way is if they made major changes to the armory system, because weapons are how we switch class, and jobs arent classes.

    That being said, I'd like to be a Paladin with a short spear and shield instead of the old sword and board. It just makes more sense to me because its a more defensive fighting style and seems perfect for a tank. Instead of having to block or attack, you can stay fully blocked and attack from behind your shield to great affect (think The 300 or if youve ever played that combo on Demon's Souls) But I never see that combo for tanks.......
    (0)

  3. #353
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Also, Another point I'd like to bring up that I kept forgetting to bring up.

    One of the biggest promises SE claimed to users when the game was still in development as that as a Player. I could recreate any character I had in FFXI should I chose. They mentioned Both the Appearance of the character, their race, but also the playstyle.

    Well I had vary erratic playstyles, I'll admit. Warrior Thief was not the most erratic but my favorite. If Thief is limited to only being usable by Gladiator or Pugilist depending on which class teaches it I can never recreate one of my favorite Playstyles which is a Great Axe Subverter.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #354
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Cairdeas View Post
    Also, Another point I'd like to bring up that I kept forgetting to bring up.

    One of the biggest promises SE claimed to users when the game was still in development as that as a Player. I could recreate any character I had in FFXI should I chose. They mentioned Both the Appearance of the character, their race, but also the playstyle.

    Well I had vary erratic playstyles, I'll admit. Warrior Thief was not the most erratic but my favorite. If Thief is limited to only being usable by Gladiator or Pugilist depending on which class teaches it I can never recreate one of my favorite Playstyles which is a Great Axe Subverter.
    Those promises were prerelease.... 'nuff said.
    (0)

  5. #355
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Since they're going to have more class specific gear, I can see them having weapons that can only be used by certain jobs.

    Ex. Master Sword
    Requires: Paladin, Warrior, Dark Knight
    (0)

  6. #356
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    One last thought before I go to bed, do you not think allowing more weapon choices per Job would allow for more tactical battles. Say you have one of the dungeon bosses and your WAR/MRD G.Axe was useless because of the type of damage it does, but the boss was weak to piercing damage. You could switch to WAR/LNC and deal that piercing damage. If you couldn't switch you would not be very popular for that Dungeon run.
    (0)

  7. #357
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    One last thought before I go to bed, do you not think allowing more weapon choices per Job would allow for more tactical battles. Say you have one of the dungeon bosses and your WAR/MRD G.Axe was useless because of the type of damage it does, but the boss was weak to piercing damage. You could switch to WAR/LNC and deal that piercing damage. If you couldn't switch you would not be very popular for that Dungeon run.
    Encounters are going to be made so they will work with the system they implement and how that system works. This question is irrelevant.

    If a boss is weak to piercing damage you will bring your Lancer. That lancer will have access to a Job or Jobs exclusive to Lancer that will assist in dealing damage to that boss.
    (0)

  8. #358
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Since they're going to have more class specific gear, I can see them having weapons that can only be used by certain jobs.

    Ex. Master Sword
    Requires: Paladin, Warrior, Dark Knight
    That is most likely, so you wouldnt have monks and white mages running around with swords and axes.
    (1)

  9. #359
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kurokikaze View Post
    Metal gymnastics are still running rampant. You guys are wasting your time trying to explain the system to him. He has this vision for it and is unwilling to come to terms with the fact that its just not going to happen.
    You can't say that either. Because the others arguing their side is all here-say as well. SE hasn't given us any concrete info, they just ripped a piece of the present wrapping off the box,.... we still don't know what it is. Wait for Yoshi's letter to talk about specifics(I'm sure it will have pictures as well). Right now, me reading all the post everyone has posted is just opinion. Just like the OP was trying to do. But everyone is taken it too heart.

    I understand what the OP is trying to say though, but you all aren't getting him/her. The info we got today separates Class restructure/changes 1.7b and New Job system info. As he specifies each word, when talking about the two.

    OP is just saying when we switch to our Job roles, that it will be cool if it were like FFXI(in a way) where there are swords, shields hammer, that a Wht mage could still use(and their not stuck using the one weapon type a Conjurer is stuck with), since the Job is set swapping out different weapons would not change the Job, as weapon swapping to change only has to do with the Class mechanic.

    This would add depth to the game and allow to feel exciting, not to mention the economic growth of having variable weapons being used by more than one job class. Its just an idea the OP is hoping for.

    eg. Job type has access too these weapons:
    Dragoon - Spear/lance types, shield & sword.
    Monk- hand weapons, staff/pole, nun-chucks
    Pld- sword, shield, 1h mace, 1h hammer, 2h sword.
    Drk- sword, shield, scythe, 2h sword.
    you get the idea....

    When user switches back to Class of choice they are stuck using the weapon that makes that class.

    Everyone is thinking that a weapon will still be the way to change class/ jobs. But SE could just as easily give us a drop down that shows us the list of jobs and classes. And we choose them that way(this doesn't affect the Armory system either).
    (2)

  10. #360
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    No, I understand him completely and I don't agree. Theres a difference.

    The same cannot be said for him because hes incapable of seeing it from someone else's perspective.
    (0)

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