If you're looking for ACN for SCH purposes, you only have do deal with the wait until 30. After that, you queue as a Healer (assuming you queue as SCH).I don't think you understand. I've done all the dungeons in the game on my White Mage. The issue with queuing as a DPS is that the DF takes so long. Forcing me to spend 2 to 3 straight days of playtime to level another class. Is not going to make me a better player than spending a quarter of that time. I don't know if you have a relic yet, but the relic questline is designed to teach you how to play your class in endgame, so even if I somehow manage to get to 50 without knowing my class, I'll have plenty of time to figure it out as I build the relic for that class.
Most people are missing my point. I'm asking that leveling be more fun when leveing a class to 50, after you are out of quests
I have no desire to come on for 2-3 hours a day to level through the same fates and Leves that I've already done. I understand the leveing a class through playing it is essental to knowing how to play it well, but is it too much to ask to have a good time while I do this? If I'm having a good time playing a game I could care less how long I spend playing it.
One more time for the sake of being clear:
As the game currently is, leveling any class after you are out of quests, is a boring grind that is no fun.
Maybe a zone for party play could be good.
A zone (a special open world zone, not instanced) with forced level-sync the moment you enter it and with enemies 10-15 levels above you with good exp.
Only survivable in a party.
I do my hunting log and then pull out my laptop and play Civ while waiting on dungeons. Oh, you said quickly. Have fun with that if your alt class is DD.
As a main DD... I level other classes while waiting for the queue to pop on the end game dungeons.
I just grind mobs and or fates depending on the area.... the best area for fates so far are: Quarrymill, Coerthas, Northern Thanalan
Now if I was a healer or tank i might also through the dungeons in there too.
Has anyone actually tested this and can provide some results/answers? Some questions I have are:
1) What is the exp/hr or exp/fight if say you're fighting a mob 8 levels higher than you?
1a) What's the optimal level range above party level to target?
2) Does everyone receive the same base exp (not base exp + %bonus)?
3) How close in levels does the group have to be? (Depending on the response, this could make it much more difficult to find a group)
4) Is a tank/healer required? (I could easily see this as something where a bunch of DDs just get together a rage through a zone because they kill so fast no tank is required a la FATEs)
killing monsters even several levels above you in the open world with an 8 man party is exteremely fast. Even though the xp per mob isn't very high, you can chain them forever if people are on the ball. I can see it being comprable to fates, at least in the mid levels.
This is why I skip all non-main story quests. I'm leveling my 'first' right now, and I want to be sure there's content enough out there to level the other 2 classes I take cross skills from.
Other than that though - I see no reason to level again on this character, so for healing I have another character - and am doing the same thing.
We can say "they need more quests", but do they? There are a LOT of them. My map is full of exclamation points waiting for me to click on them. There's a crazy amount of quests in this game so I get surprised at how some managed to run out of them.
They can't fix things for everyone's mistakes...
I've leveled by doing every dungeon, every guildhest, a lot of grand company leve's, a smidgeon few of other leve's, and keeping hunting logs current. FATES... I mostly do when they pass by me. I've hunted them down maybe just a few times when it looked interesting.
I'd say - do what you can to level up what you need for cross class skills. And then other classes you can play with in off-time, or wait for an expansion to add a whole new leveling path (if it does).
Speed of fate grinding is entirely dependent on how many people are out there grinding fates. Once most people get to 50 and focus completely on end game you are going to see fate grinding become one of the worst ways to level.
While I agree with you in theory, if this game grows the way we and SE hopes it does, there should always be a new influx of players and classes to level. Certainly the volume of new players will decrease over time, but there will be new classes that people will want to level up and with that, FATE grinding should remain relatively as efficient as it is now. However, if they also release a lot of new quests for all levels or allow quests to be repeated on alt classes then there is the possibility that the FATE girind will slow down.
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