Every MMO ends up with ghost towns in the lower level zones eventually.While I agree with you in theory, if this game grows the way we and SE hopes it does, there should always be a new influx of players and classes to level. Certainly the volume of new players will decrease over time, but there will be new classes that people will want to level up and with that, FATE grinding should remain relatively as efficient as it is now. However, if they also release a lot of new quests for all levels or allow quests to be repeated on alt classes then there is the possibility that the FATE girind will slow down.
Doing 1-50 fast isn't such a good idea right now, not much end-game, not till 2.1 ( November ish)
I think you should keep doing what you are doing to have a better appreciation of how easy tanks and healers have it with DF queues!!
-sincerely, a disgruntled DPS
On 4th DoW/DoM job going to 50 now..
Class quests/Hunting log/any convenient FATE that you bump into ... until 15.
Queue for DF dungeon. FATEs and the occasional class quest/hunting log while waiting on dungeon queue.
Get 50, get gears, move onto next class. Or raid. Or whatever.
Would be nice if we could add Leves or Guildhests to this list, but currently just not worthwhile for DoW/DoM.
Last edited by RhazeCain; 10-11-2013 at 05:56 AM.
There is. Setting up high skill chain parties in large monster populated areas will get you more exp than fates. Setting up the parties in areas that have big fates pop like courel king, or DD is even better. In these parties skip small fates and try to participate in close or big reward fates. Overall, with the right party set up, you can get more exp than fates.
Adventure, that's the life for me!
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