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  1. #21
    Player
    User201406060804's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Bludy Puu
    World
    Midgardsormr
    Main Class
    Lancer Lv 43
    TP and MP are designed in such a way that if you are using an un-optimal combo or situational skill too much, you are penalized for it.

    THM - They technically never will run out of mana. However, they do not have "unlimited" mana. This works because while they are waiting for their mana to re-gen, they are dealing a lot less damage. Also, if they are over/underestimating their MP usage at a certain point in a fight, they will be doing less damage than they could be doing.

    The above also applies to SMN

    Melee classes have a TP bar, same thing applies. They don't have any direct TP building tools, but on most scenarios they can the entire duration of a fight and not run out. If they have Invigorate, they will be fine.

    The TP/MP in this game does not pose the same limitations as it does in most. It is something to keep an eye on but you aren't going to be at the last 5% of the boss fight with everyone being out of mana and then wiping because people needed to chug more pots. It allows the encounters to be much better tuned.

    As long as you are mindful of your rotation, not doing things you shouldn't be doing, it is not a problem. Most fights will end up in defeat based on personal error rather than not having enough potions to last through a 10 minute fight. (which is a very good thing)
    (0)
    Last edited by User201406060804; 10-10-2013 at 01:26 PM.

  2. #22
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bludypoo View Post

    The above also applies to SMN
    No..No it doesn't.

    THM/BLM is the only class that is infinitely sustainable by itself. UI phase is a part of that rotation. After UI, you go right back to AF. Nothing is stopping it, nothing is preventing it. You can perpetually go back and forth.

    No other class/job can function like that. We all run out, and then we hit a brick wall.
    (0)

  3. #23
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yea I found esp summoner and bard have huge resource issues.

    On add swap fights where you can't bane, summoner mana tanks ridiculously fast (it already takes almost 25% of your mana to setup all dots).

    Bard is hilarious in that if you get more SS procs, you actually drain your TP faster. If you need to Rain of Death, you have to either do nothing aside from dots + bloodletter, or have another bard paeon for you. Even then, you can't do much aside from keep up Rain and DoTs.

    Compared to that BLM is like easymode. It is really hard unless you are actively trying to screw up your rotation. You only spam fire 1 in astral...that is your only mana consuming ability. Everything else is instant and off a proc.

    EDIT: also I dunno about the other DoW classes, but dragoon and monk already have more efficient skills than bard (hardly anything is 80, and they have lots of 60 or below skills), and dragoon gets 100 more TP from its invig. Furthermore all DoW get invig.
    (0)
    Last edited by pandabearcat; 10-10-2013 at 11:59 PM.

  4. #24
    Player
    Shaiandra's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Fyrae Irecia
    World
    Hyperion
    Main Class
    Pugilist Lv 43
    Thinking about it more, I guess I'm not against TP being a long-term resource that's sustainable for normal rotations but becomes an issue if you use expensive things like AoE and Shield Bash. But if all classes use a long term resource that slowly regens, the game could probably work if everyone used MP..

    On a slightly off-shoot note, I dislike that only LNC naturally gets Invigorate; I imagine it's basically required for PGL and ARC. THM and ACN get their own ways to manage its resource, as does LNC, but PGL and ARC are gimped at their own role without leveling LNC? I hate when a game nearly forces me to play a class I don't want to play just so I can properly function as the one I do. I'd prefer if cross-class options were utility choices or small bonuses; as physical DPS, stuff like Bloodbath, Feint, Fracture and Mantra are fine as cross-class choices. But large things like Invig or BfB? That's like Steady Hands or Great Strides being learned by only one DoH naturally...
    (0)

  5. #25
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Something I don't think has been mentioned so far is skill speed and tp. I don't think anyone has found any DR in skill speed (could be wrong). As higher ilvl gear comes out, skill speed will continue to shoot through the roof. Monks can already break the 2.0 gcd mark. What happens when they get down to 1.8 or 1.5? The way it stands now, even without reaching maximum skill speed for this patch, monks cannot sustain tp in an optimal rotation, without the help of a bard. Skill Speed or another stat needs to give either tp reduction or increased tp regen.
    (0)

  6. #26
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xell View Post
    Skill Speed or another stat needs to give either tp reduction or increased tp regen.
    Yes, I agree wholeheartedly. Regen should increase based on skill speed, just like it does in many other MMOs with a similar resource system.

    You should never be punished for having better stats.

    EDIT: "DR" on skill speed should be a natural result of skill speed, like it is in other haste based systems.

    What I mean is, naturally, skill speed increases "haste" by 1% say, per 10 points, but as GCD gets faster and faster, naturally haste gives less and less reduction in speed, as 1% of 2.0 seconds is lower than 1% of 2.5 seconds.

    So there is no need for an unnatural or forced DR. Haste has automatically diminishing returns on "absolute" DPS increase, but has no DR on "relative" DPS increase.
    (0)

  7. #27
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by pandabearcat View Post

    You should never be punished for having better stats.
    You're never punished.

    Yes, you run out of TP/MP faster, but you also did the same amount of damage in a smaller window. Same damage, higher DPS.
    (0)

  8. #28
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xell View Post
    without the help of a bard.
    That's how it should be, just like every other class(but THM/BLM). Classes/Jobs shouldn't be 100% self sufficient like THM/BLM.

    BRD buffs need to stay relevant.
    (0)
    Last edited by Kevee; 10-11-2013 at 03:13 AM.

  9. #29
    Player
    Shaiandra's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Fyrae Irecia
    World
    Hyperion
    Main Class
    Pugilist Lv 43
    That wouldn't be Paeon staying relevant though... that would be it increasing in value.

    I'd hate it if I got a bunch of new upgrades and then my DPS rotation now included more downtime (and not because of threat issues).

    I also don't really agree with that jobs shouldn't be self-sufficient, especially if their dependency depends on one specific job.
    (0)

  10. #30
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    EDIT: "DR" on skill speed should be a natural result of skill speed, like it is in other haste based systems.
    Yes the fact that skill speed has exponential returns with an animation hardcap in FF14 is funny/annoying/lulz.
    (0)

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