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  1. #1
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ardan View Post
    The job is still fresh and there is tons of room for improvement. Focusing everything on preserving summoner's "image" is a waste of time and resources. The balance between the summons we have now should be looked into.
    I agree but given how SE ignored almost all requests about the Summoner class in ffxi puts some dark clouds on the horizon. So I think it's better to at least make our concerns known as early as possible. But from what I have heard people where already complaining during beta which I didn't participate in.
    (0)

  2. #2
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Miiu View Post
    snip.
    Summoner in FFXI was purposely held back, like every other pet job, due to the crippling fear that they would actually be good. Tanaka was mostly to blame because, y'know, BALANCE.

    As far as our current summons go, the only thing that needs to be changed is Ifrit and Titan. Garuda has a one-up on them because of contagion and benefits from our primary stat: INT. Honestly they just need to make it so Ifrit and Titan get the STR boost they need from our INT since all of their attacks, except enkindle, are physical.
    (0)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ardan View Post
    Summoner in FFXI was purposely held back, like every other pet job, due to the crippling fear that they would actually be good. Tanaka was mostly to blame because, y'know, BALANCE.
    yeah thats why in FFXI bst pets "nerfed" exp in partys.

    thats why Avatars drained MP like crazy (never understood why , was a retarded idea)

    and thats why Automatons were "random" , and casted in a particular order based on Puppetmaster Man. ICE ICE ICE...........pet start casting silence.....COME ON? cast blizz IV!

    Took how many gears until SE added some SMN gear that was worthile? oh elemental staffs and the crappy lvl 50 set (that looke like crap ) , until u got AF1 (that wasnt that good but all AF1 sucked but some pieces) , AF2 was "ok" .....and then the MNK robe......that u needed to kill a flee + invis mob in one of the worse zones for agro ~~
    (0)

  4. #4
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Warlyx View Post
    .....and then the MNK robe......that u needed to kill a flee + invis mob in one of the worse zones for agro ~~
    Name: Yingyang Robe
    Zone: Ro'Maeve
    NM: Shikigami Weapon
    NM information: Shikigami Weapon spawns 21 to 24 hours and 15 minutes after it last died. It has an innate invisible effect and it cannot be targeted until it is aggro'd via spellcasting. This is a RDM type weapon, that can't be silenced.

    I miss those days Matsui ruined FFXI for good /cry
    (0)

  5. #5
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    As a fresh SMN, I want to add my voice to the throng.

    I would much rather each of my dots be a command issued to my pet (with maybe some iconic exceptions we've seen in prior games, like Bio) rather than a dot I apply; or even summon-themed. Something as simple as changing a name; Primal Fire (or Ifrit's Something) would make more sense than Miasma.

    ACN (and SMN) spells scream death, decay and disease. This isn't a summoner's theme - it's a warlock theme. In addition to playing like one, even thematically I AM a warlock, I just summon Egis of Primals instead of demons (and, given their respective universes, aren't they the same thing really?)

    I'm unsure if they did it because they want us to be non-elemental minus egis, but cmon.

    Cmoooon.

    I really like the game and it's not enough to make me quit it, but god damn I wish I was in command of the Primals - or at least their essences - more than I was a dealer of disease.
    (2)
    Last edited by Borfin; 10-12-2013 at 09:17 AM.

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KaosPrimeZero View Post
    We also keep garuda out because she doesnt have to run after the mob every time it decides to relocate. She can just continue dps'ing unlike ifrit and titan who have to follow the mob everywhere it runs losing dps
    This is a matter of thematics. Would you rather Ifrit-egi and Titan-egi stand with the SMN spamming long range spells, despite the primals those are based on being melee?

    The main issue is really that if you're going to do the parallel of imp/succubus/voidwalker for Garuda/Ifrit/Titan-egi, then Ifrit's damage needs to be bumped up and he needs to be given a channeled CC. The succubus could DPS via Lash of Pain spam and could use Seduction to incapacitate a target so long as the succubus was channeling the ability.

    That's not even getting into the wonky pet mechanics this game suffers from (bad AI, bad pathing, terrible UI and command options, as well as the inability to truly control what your pet uses on cooldown individually).
    add to that she also lives longer so you dont have to resummon every 5-10 minutes cause they die to a big attack or something, thus resummoning and losing both player and smn dps.
    This is more because SE chose to not copy one of the more crucial aspects of pet gameplay from WoW - the greatly reduced damage taken from indirect damage sources. If I recall, indirect damage (AoE, line attacks, ground targetted attacks, incidental raid damage) taken by pets is something like 10% of what player characters take.

    The funny thing is that this was done because prior to implementation pet classes whose DPS was reliant on the pet would get shafted in raids because dead pet made that DPS a liability (Demo warlocks and all three hunter specs know this quite well). That is also most likely the other reason why egi's relation to SMN's DPS works the way it does, specially when taking into account that egis do not have that native damage reduction and can die easily.
    Quote Originally Posted by Borfin View Post
    ACN (and SMN) spells scream death, decay and disease. This isn't a summoner's theme - it's a warlock theme. In addition to playing like one, even thematically I AM a warlock, I just summon Egis of Primals instead of demons (and, given their respective universes, aren't they the same thing really?)
    Doesn't the bold pretty much justify the approach SE took with FFXIV's SMN?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    Doesn't the bold pretty much justify the approach SE took with FFXIV's SMN?
    It would if every Final Fantasy from 3 to 13 hadn't set a precedent for the Summoner class (and summon-users in general) thematically being based around... yknow, summons... instead of death and decay

    BLM still casts Fire, Fire II, Fire III, etc. It's still thematically the destructive spells that, for the most part, are recurring in the series.

    The same could be said of WHM, PLD (remember Cover?); admittedly I haven't looked through all classes, but those are examples that support it.

    It's a large thematic change, which I take issue with. I still have a ton of fun with the class, I just wish it wasn't a WoW warlock carbon copy.
    (1)
    Last edited by Borfin; 10-13-2013 at 01:42 PM.

  8. #8
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ardan View Post
    Summoner in FFXI was purposely held back, like every other pet job, due to the crippling fear that they would actually be good. Tanaka was mostly to blame because, y'know, BALANCE.

    As far as our current summons go, the only thing that needs to be changed is Ifrit and Titan. Garuda has a one-up on them because of contagion and benefits from our primary stat: INT. Honestly they just need to make it so Ifrit and Titan get the STR boost they need from our INT since all of their attacks, except enkindle, are physical.
    Ifrit and Titan DO scale off of INT.
    (0)

  9. #9
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kevee View Post
    Ifrit and Titan DO scale off of INT.
    Just miserably so, as I'm sure your thread outlined.

    The fact that a ranged pet with the only good pet ability for raids does more damage than the melee pet you have to micro more to keep alive and has crap abilities is absurd.
    (1)