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  1. #141
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    Mar 2011
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    543
    Quote Originally Posted by Vesperia View Post
    By that token, DDs shouldnt have to pay crafters to make the same crafts that crafters can make.

    They each have their realm of expertise.
    Yes, but you don't have to pay a crafter in order to complete a mission and therein lies the difference.
    (0)

  2. #142
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    "Last edited by Qeepel; Yesterday at 02:24 PM. Reason: Disruptive text." lol
    (0)

  3. #143
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    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Gracious View Post
    Yes, but you don't have to pay a crafter in order to complete a mission and therein lies the difference.
    Well an economy works by an exchange of goods and services. Goods for services.

    I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.

    SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
    (0)

  4. #144
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    how about crafters craft some gear, put it on, and go stab some rabbits.

    we don't need to add silly hiring options or non-combat story missions. waste of time
    (0)

  5. #145
    Player

    Join Date
    Mar 2011
    Posts
    543
    Quote Originally Posted by Vesperia View Post
    Well an economy works by an exchange of goods and services. Goods for services.

    I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.

    SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
    I absolutely agree with this! I want my DoW/DoM to be challenged in the area of their class and advance that way through missions; same could be said with my DoL and DoH jobs. The thing is SE tried to make them equal, they are not equal. They have too many difference's to be equal. I think either SE needs to take DoH and DoL out of class status or what I would prefer is a similar but seperate mission scenerio for them.
    (0)

  6. #146
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I also agree that the class types are not equal in the sense of identical. Of course it's this way. And of course certain quest / storyline content is locked based on class. Pugilists don't get to see the Lancer quests and vice versa.

    What I do want to see is a rich and engaging game experience for all the classes, be it fighter, sorcerer, crafter, gatherer (to use the JP terms).
    (3)

  7. #147
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Vesperia View Post
    By that token, DDs shouldnt have to pay crafters to make the same crafts that crafters can make.

    They each have their realm of expertise.
    we will continue along this same path. crafters shouldn't have to pay dow/dom for the materials to craft. i need 10 stacks of toadskins for crafting. btw, i am not paying you for them.
    (0)


    http://crystalknights.guildwork.com/

  8. #148
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    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by darkstarpoet1 View Post
    we will continue along this same path. crafters shouldn't have to pay dow/dom for the materials to craft. i need 10 stacks of toadskins for crafting. btw, i am not paying you for them.
    Exactly, the economy wouldnt work if no one played their roles properly.
    (0)

  9. #149
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Vesperia View Post
    Exactly, the economy wouldnt work if no one played their roles properly.
    so what you are saying it is you, as a dow, that started this mess now want free gear after you charged for the materials. not going to happen.
    (0)


    http://crystalknights.guildwork.com/

  10. #150
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    This whole thread seems very familiar... Oh yeah! Pure combat pilots in Eve telling Miners to go away because they're "playing the game wrong."

    In my opinion, if you want to play the game your way and feel obliged to tell every one else that they're doing it wrong, you're playing the wrong type of game. The single player games can be found in your local store. Might want to look in to not being so childish all the time either. Not sure where you'd buy that.
    (2)

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