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  1. #761
    Player
    Halfmind's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Alastor Ironhide
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Faction View Post
    WAR does not deal significantly more DPS than a paladin. While tanking a WAR will deal roughly 15% more.
    Typically about 25% or more than my PLD or the MT (PLD), though I have +1/AF2 on WAR but not on my PLD.
    Quote Originally Posted by Faction View Post
    "AOE DPS and threat" is hardly a positive.
    -In turn 4, there is no difficulty to healing through the AOE.
    -Paladin AOEs? You mean Circle of Scorn, every 25s, with 250 potency?
    -I use six flashes for all of Turn 4 as WAR.
    -There's no downtime on AOE, TP song.
    Quote Originally Posted by Faction View Post
    I do anywhere from 180-220dps according to the shitty parser on demon wall and that's in DPS gear with defiance off
    -DPS gear? Hard cap on STR per ilvl
    -It seems that you are still wearing some Hoplite.
    (0)

  2. #762
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    If you need the tank's DPS on turn 4 to do it without getting to the next phase then there's something fundamentally wrong with your group.
    (0)

  3. #763
    Player
    Halfmind's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Alastor Ironhide
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xbob42 View Post
    If you need the tank's DPS on turn 4 to do it without getting to the next phase then there's something fundamentally wrong with your group.
    We are blowing through the packs well before the next iteration would begin. The final platform AOE is on a set timer, so the more DPS you're able to put out, the less you even have to bother healing at the very end. I hope you don't see something fundamentally wrong with that.
    (0)

  4. #764
    Player
    konflikti's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Raimo Lihas
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    In fairness, WAR does have up to a 10% crit advantage which counts for something.
    If data from valk-dancing-mad is correct, the 10% increase is actually counted on crit rate value, which the scales with how much crit rating you have already. If you have low crit rate value, the advantage from wrath stacks will be small (at base 341 crit rate, bonus of less than 2.5%. to crit chance) and if you have lot of crit rate, a bit bigger(something like 570, probable max at current gear with lots of crit melds the bonus to crit chance will be some points short of 4%.). But anyway, the way the +% work in this game are pretty unintuitive for lots of things.
    (0)
    Last edited by konflikti; 10-10-2013 at 06:01 PM.

  5. #765
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Halfmind View Post
    We are blowing through the packs well before the next iteration would begin. The final platform AOE is on a set timer, so the more DPS you're able to put out, the less you even have to bother healing at the very end. I hope you don't see something fundamentally wrong with that.
    You should be blowing through the packs well before the next iteration regardless if you have a Warrior tank being half of a real DPS or not.
    (0)

  6. #766
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    As I was browsing some other forums, I came across this person who is claiming that they're main tanking in Coil. I thought that wasn't possible?

    http://ffxivrealm.com/threads/str-st...tr.4588/page-2

    Maybe he's figured something out?
    (0)

  7. #767
    Player
    Hitokirinomad's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    Considering his lack of both specifics and proof, I will say he is probably overstating his case. Also, he's admitted to being in pretty much full ilvl90, and reading between the lines, his healers are indeed carrying him. None of this makes the case for balance, and it certainly doesn't say IF he is MT, that he did it before it was farm content for his fc.
    (1)

  8. #768
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jeckyl_Tesla View Post
    As I was browsing some other forums, I came across this person who is claiming that they're main tanking in Coil. I thought that wasn't possible?

    http://ffxivrealm.com/threads/str-st...tr.4588/page-2

    Maybe he's figured something out?
    It's possible, the only thing that is truly in doubt is a Warrior tanking double Dnaughts. Hello double roto-rape. Everything else, even early phase Twins is fairly managable.
    (0)

  9. #769
    Player
    Halfmind's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Alastor Ironhide
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I would never MT Turn 4 as WAR, and to really compete in Turn 5, I feel you should be running 2x PLD
    (0)

  10. #770
    Player
    Amra's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Amra Espada
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sephirah View Post
    I tend to agree, I think all the whining about not being able to Main Tank coils is pointless because none of them have the level appropriate gear that they SHOULD have before even stepping foot into it. ... They also have said that it is more difficult to be a good WAR, ...
    There are several issues with this:

    1) Having warriors require gear that is above the level of the piece of content they are trying to tank is not good game design. That is just broken.

    2) "warrior's are off tanks" That would be totally acceptable in most games, but most games offer more than two choices of tanks. Also they give the off-tank other compelling perks. Warrior doesn't even do noticeably more damage than paladin!

    3) "Warriors are harder to play" The truth is, they are harder, but not on the tank. It is harder for your healers to keep up. No one is going to be impressed by your performance on a warrior, because you simply don't have the tools to impress.
    (7)

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