Well Sword (GLA) would give RDM better melee abilities for soloing and you would get the WS's from Sword so you would be RDM/GLA.
While switching to RDM/THM would give it it's AOE abilities and buff it's magic potency.


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.


You're changing the point.And all those are are special names to say "Sword User" Gladiators name in Japanese litterally means "Sword User" it isn't "Gladiator" in japanese. Its the word for "Sword" the word for "Art" and the Word for "Professional" all stuffed together.
Its not some special class like you see in Wow. Where a "Death Knight" is a collection of specific skills and weapon choices and talent trees that strictly define yourself.
It litterally means "I use a sword."
It doesn't define your role in combat, it doesn't define anything but what weapon you use and how your stats are reflected.
The word history means nothing at all.
In FFXIV when you equip a sword you become the Gladiator Class, it even says so in the chat log.
You're correct, it doesn't define your role in combat, the Job you unlock will.
as long as I can be a Dragoon again, I will be 100% happy


So if the job determines my role in combat, defines the skills I'm proficient with and even limits cross-class skills that don't jive with my current Job. Then why can I not chose what ever weapon I want. It has no impact on my role except stats. Which right now do not work properly so are not a proper judge of how stats would work versus a job.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.


Maybe when they introduce battle staves, a MONK should be able to wield a staff, but until then, MONK should be limited to just Pugilist for now. But I am all for freedom, so I don't care if you can apply the MONK specialisation template to any class, regardless of relevance.
For example, say you wanted to be a Monk within the Thaumaturgy class, you wouldnt be very useful! But I don't see why it shouldnt be possible.The names don't matter, I was making my statement to Vesperia's Pre-edited post. We agree.
Yeah, just let people choose whatever job they want and whatever class they want to be that job with.
What's the worst that can happen?
Oh no! That Monk is holding a sword!!! KILL IT!!!1111 ONG!11 ZOMG


All the monks in Knights of the Crystal (FF for Facebook basically, done by SE.) have swords >.>
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.


This is what I was talking about earlier. That it will probably be like a tree.So if the job determines my role in combat, defines the skills I'm proficient with and even limits cross-class skills that don't jive with my current Job. Then why can I not chose what ever weapon I want. It has no impact on my role except stats. Which right now do not work properly so are not a proper judge of how stats would work versus a job.
If you change your weapon you change your class. The jobs associated with the class are meant to enhance the class so would be available for use on only that one class.
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