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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60

    [dev1028] Adding more low & mid rank wandering Beast tribe enemies to all regions

    The beast tribes of Eorzea may or may not be the primary enemies in the game, however, I feel they are really underrepresented within the game. I've seen a few beast tribe enemies through some of the new side quests and in the rank 30 Ul'dah mission, but I think the regions would really benefit from a more diverse range of enemies to fight, especially members of the various beast tribes.

    In Final Fantasy XI, the beastmen pretty much followed you through the ranks, from low level members in the starting areas (level 10 and such) all the way up to levels near the cap. I know beast tribe villages will be added soon, but it would be great to see more of them wandering various areas and with different ranks.

    This goes for Sylph, Goblin, Amal'jaa, Ixtal, Qiqirn and Kobold. Not only would this add some of the necessary danger needed for all ranks traversing Eorzea, but it would help each region gain some much needed visual diversity in enemies (all enemy models are greatly detailed, but there could stand to be a larger variety in many areas).

    At this point, XIV has just about as many beastmen styles as FFXI currently does (give or take a few) so I think Yoshi-P and his team should use that to their advantage.

    There could also stand to be more flan and smaller versions of diremites in certain areas too, since those models are fairly newer than some of the other types of monsters, as well as other enemies such as wolves, hellhounds, bats, and skeletons, which could stand to have lower rank versions just to give the regions a good mix of enemies at night, with what they currently have. Honestly we just need more enemy diversity in all the regions, or at least Thanalan, La Noscea, and Black shroud.
    (8)
    Last edited by Teknoman; 05-13-2011 at 02:42 PM.


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  2. #2
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I agree, more variety in mobs would be awesome. How long has it been since they have added new mobs anyways? I'm R31 ARC and I've only seen 1 of the types of beastmen.

    Different creatures at night was in FFXI and should be in this game asap
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    more beastman, and also give us something to do with the beastman coin we have been getting.
    (2)

  4. #4
    Player
    Onji_T's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    86
    Character
    Onji Temjin
    World
    Hyperion
    Main Class
    Lancer Lv 50
    They've already stated that they are adding wandering beast tribes and strongholds for them. You just need to give it time.
    (0)

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bigglesworth View Post
    more beastman, and also give us something to do with the beastman coin we have been getting.
    About this, i just hope that, different from FFXI, all beast tribe "cities" have a pacific area where we can just go and interact with them like in a city. The beast currency could be moved to currency slot so we could use it to purchase stuff at beast cities following the gold-silver-bronze currency system we see so often around. Would be a much better way of using beast currency than just melting them like was at FFXI.
    (0)

  6. #6
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'd start saving up all your beastcoins now. Been collecting them myself for some time now waiting for them to announce the beast tribe lairs/strongholds opening up finally. Since they have no role in the crafting system as of right now, that leads me to assume that in some way we can trade with each tribe through their currency and obtain some really cool unique items, gear and more. Just a thought, but most likely not quite what I have in mind. We'll see.

    I do agree with the original poster though, I hope they do intend to add many more lower level - mid level beastmen mobs in all regions. Every one I fight is either R50 or above.

    FF XI had them right as you exited your starting city. Glad they are finally mentioning them more in the patch/update notes. Things are lookin' good!
    (1)