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  1. #21
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arasiel View Post
    Blue Mage as a tank would be interesting.
    I keep trying to visualize how this would be done, mainly because it's not like there's a lot that Blue Mages ever got that was really "tanky". They pretty much always got offensive abilities from Blue Magic; the only "tanky" thing that they had to do was take that first hit from the ability to the face and survive. If anything, I expect Blue Mage to be another DPS job (if it's added) that simply uses the "get hit by an attack" as the 5 jobs quests that provide the job abilities.
    (0)

  2. #22
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    I hope drk actually becomes a tank with life drains to keep itself healed with emnity on them gives it a bit more survivability so it would even out not having as much hp as warrior or as much damage mitigation as pld
    (1)

  3. #23
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kitru View Post
    I keep trying to visualize how this would be done, mainly because it's not like there's a lot that Blue Mages ever got that was really "tanky". They pretty much always got offensive abilities from Blue Magic; the only "tanky" thing that they had to do was take that first hit from the ability to the face and survive. If anything, I expect Blue Mage to be another DPS job (if it's added) that simply uses the "get hit by an attack" as the 5 jobs quests that provide the job abilities.
    To be fair, Blue Mages were never really damage dealers in any FF (except XI) either, but there's no "lots of quirky abilities" role in the dungeon finder.
    (0)

  4. #24
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Quote Originally Posted by KoujiGeki View Post
    I hope drk actually becomes a tank with life drains to keep itself healed with emnity on them gives it a bit more survivability so it would even out not having as much hp as warrior or as much damage mitigation as pld
    oh gawd no! lol The problem isn't that I can't see them as tanks its just Dark Knight is my favorite class and well to be honest I suck at tanking in any MMO ive every played. I'm great at threat/enmity generation, great at adapting to encounters based on my group makeup(not breaking CC/Sleeps ect..). But I have a fatal flaw, I cant navigate for crap. I literally GPS to work and ive been at my job for over a year. I should know how to get there but reading maps, understanding road signs is my achilles heel

    Quote Originally Posted by BlueMage View Post
    To be fair, Blue Mages were never really damage dealers
    I remember tanking the Dunes as Blue Mage. Just cast defense buffs on myself.
    (0)

  5. #25
    Player
    SanSolara's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    San Solara
    World
    Balmung
    Main Class
    Gladiator Lv 18
    Rune Fencer. Mitigation tanking based on the Runes currently up, different runes that drain either mp or tp each tick.
    (0)

  6. #26
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    Ranged tanks exist in a *really* fuzzy place in the annals of non-FPS game design. Unless it has to stand still a vast majority of the time (i.e. has to hardcast everything), you're not really going to create a balanced tank because they'd be able to kite the living crap out of everything while also being super durable.
    You just have to tie enmity and damage to melee as well. SWTOR did a bit of this with Rocket Punch and Flame Sweep, but didn't go nearly far enough for the opponent makeup of ARR. This is why a ranged tank in ARR should use a gunblade.

    Quote Originally Posted by Kitru View Post
    I'd be curious to see how LNC gets turned into a tank class, though, since it's got a lot of positional attacks. They'd have to effectively ignore most of that and find some other gimmick for it.
    I created a LNC-tank concept (Templar) that I never posted with the easiest solution to this:

    (40) Unerring Path – Ignores position requirements for weaponskills. 10-second duration. 40-second cooldown.

    This is not the problem with LNC tank. The problem is that you need to be viable and to have a reason to exist. I could make it balanced, but that became just a PLD with more attack options. I could make it unique, but then it would suck in way too many situations. Never found a happy medium.

    Quote Originally Posted by Kitru View Post
    One of the biggest problems with creating second jobs is that you only have 5 abilities and no traits to completely change what a class is going to be doing.
    Partially true. You have 5 abilities and a few possible rewrites. Since SCH cross-classes CNJ already, Physick makes no difference. Heck, if you had no Resurrection and no Physick, you'd just cross-class Cure, Protect, and Revive and call it a day -- you have the 3 slots for it at level 30. SE just wanted a more options (Cleric Stance, Aero, Stoneskin). SCH does what it does by using the pet to fit both AoE and burst heals into level 30 -- that's the only tough part about healers. Tanks are much harder than healers, actually, because tanks need enmity they previously lacked, survival they previously lacked, and mechanics to justify their existence as a tank.
    (1)

  7. #27
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    There is nothing saying that if they added DRK that it would have to be a tank...

    For any Job that they want to make, they could always (eve though it would kinda suck) just make new classes (which I think they would have to do in order to introduce new weapons).

    Anyhow, back on topic. Some awesome tank classes would be

    Berserker from FFX-2: they had ridiculous evasion buffs as well as Evade + Counter. Could also start out as the class Viking to introduce one handed axe.

    Ninja: just because it was a tank in FFXI.

    Templar: Spear and party buffs from FFTA

    I can't really think of others that haven't been said, but here are some I would like to see based off of mechanics.

    A true self heal tank (not taking a shot at wars). and A mage based tank that keeps it self buffed for mitigation with several different tactics to employ (regen, protect, shell, etc.)
    (0)

  8. #28
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    Awesome - that is great news. And yeah, I wouldn't expect Jobs branching off MRD/PLD to be extremely different, it would just change stylistically.
    Stylistic changes don't really accomplish much though. New jobs/classes, to be worth the development effort, need to be appreciably different from a playstyle perspective. Just like I doubt that Thief will play like MNK or DRG more than superficially, I expect any new tanks that they add to deviate from WAR and PLD in more than just aesthetic choices and minor tweaks to the abilities.
    (0)

  9. #29
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    You just have to tie enmity and damage to melee as well. SWTOR did a bit of this with Rocket Punch and Flame Sweep, but didn't go nearly far enough for the opponent makeup of ARR. This is why a ranged tank in ARR should use a gunblade.
    "Ranged tanking" in TOR was just melee tanking with a couple ranged attacks. You never actually range tanked as a VG or PT. The whole "ranged tank" construct that it used was purely a fallacy.

    As I said before, if you have to be in melee, you're not a "ranged" tank. It would be like giving Tomahawk or Shield Lob a 30y range: you're not a "ranged tank"; you're a tank that happens to have a ranged attack, sometimes more than one. There's a substantial difference between the two. To be a ranged tank, you have to actually tank at range, not just have a few token ranged attacks.
    (0)

  10. #30
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Dark Knight will be probably most possible its will appears in future patch

    I wonder where Dark Knight NPC will take place in Eorzea (Don't tell me we must go Garlemad lol)

    Paladin set place in Ul'dah and Warrior set place in Limsa Lominsa... Dark Knight will be in Gridania!?!? that sounds contraries

    Ishgard? I don't think this place will suit for Dark Knight either because its "holy" city for Ishgarnian...

    Talk about Ishgard, I read somewhere on internet they gonna open Ishgard in future patch as well, this mean there probably "Cavalier" Job that specialize on taking fight against Draconian (AKA Dragon Race - Bahamut! Anyone :P)
    (0)

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