Quote Originally Posted by Kitru View Post
Ranged tanks exist in a *really* fuzzy place in the annals of non-FPS game design. Unless it has to stand still a vast majority of the time (i.e. has to hardcast everything), you're not really going to create a balanced tank because they'd be able to kite the living crap out of everything while also being super durable.
You just have to tie enmity and damage to melee as well. SWTOR did a bit of this with Rocket Punch and Flame Sweep, but didn't go nearly far enough for the opponent makeup of ARR. This is why a ranged tank in ARR should use a gunblade.

Quote Originally Posted by Kitru View Post
I'd be curious to see how LNC gets turned into a tank class, though, since it's got a lot of positional attacks. They'd have to effectively ignore most of that and find some other gimmick for it.
I created a LNC-tank concept (Templar) that I never posted with the easiest solution to this:

(40) Unerring Path – Ignores position requirements for weaponskills. 10-second duration. 40-second cooldown.

This is not the problem with LNC tank. The problem is that you need to be viable and to have a reason to exist. I could make it balanced, but that became just a PLD with more attack options. I could make it unique, but then it would suck in way too many situations. Never found a happy medium.

Quote Originally Posted by Kitru View Post
One of the biggest problems with creating second jobs is that you only have 5 abilities and no traits to completely change what a class is going to be doing.
Partially true. You have 5 abilities and a few possible rewrites. Since SCH cross-classes CNJ already, Physick makes no difference. Heck, if you had no Resurrection and no Physick, you'd just cross-class Cure, Protect, and Revive and call it a day -- you have the 3 slots for it at level 30. SE just wanted a more options (Cleric Stance, Aero, Stoneskin). SCH does what it does by using the pet to fit both AoE and burst heals into level 30 -- that's the only tough part about healers. Tanks are much harder than healers, actually, because tanks need enmity they previously lacked, survival they previously lacked, and mechanics to justify their existence as a tank.