If they banned for this (no way they would), I don't we'd have any level 50 groups around anymore, rofl.
If they banned for this (no way they would), I don't we'd have any level 50 groups around anymore, rofl.
Wexism Sync - Tonberry (JP) - Eikon
http://www.xivarmory.com/character/2501717
WHM Healing Spreadsheet
http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet
No, it's not okay.

I'm going to assume that since the res has no limitations but inflicts a negative debuff on you that it'll be okay to do so. I would love to hear SE's views on it.
Also pretty sure the tree mechanic is considered an exploit since it's a way to completely negate a mechanic.
http://www.resonatefc.com
No, you will not be suspended for dying and ressing in front of mobs. If Square wants this form of speedrunning to stop, all they have to do is make combat party-wide in dungeons. If one person is in combat, the entire party gets put into combat until one side is defeated.
It's perfectly okay.
SE already changed how AK works so that you can't simply train all of the trash mobs to each boss, you actually have to kill certain "objective" enemies to gain access to the boss.
How you go about traversing the dungeon is up to you, there has never been a single comment from the developers stating that sac'ing is against the rules (and nothing in the TOS forbidding it).
All of the people who say it isn't okay are the people who go on about "intent" of the developers. The only way to know intent is for someone to *tell* you their intent. SE has made no statement of what their intent was, other than that they changed the dungeon to correct "unintended" play. Those changes did not impact enemy aggro mechanics, so there is absolutely no reason to believe that being able to sacrifice past certain trash packs was the unintended play, and that only bypassing *all* trash between bosses was unintended.
The tree is clearly an exploit as it breaks enemy AI in a very obvious way. SE has been very unambiguous on the topic of intentionally breaking enemy AI. That certainly won't stop players from utilizing said exploit, but there is nothing else in the game one could use as evidence of how it's intended. Aggro mechanics are consistent across the game (aside from dungeon monsters not leashing based on distance) so there's plenty of justification that game mechanics are behaving normally when one sacrifices past trash.
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