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  1. #11
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    If they banned for this (no way they would), I don't we'd have any level 50 groups around anymore, rofl.
    (1)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  2. #12
    Player
    Mishayangg's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Captain Cook
    World
    Spriggan
    Main Class
    Marauder Lv 72
    No, it's not okay.
    (1)

  3. #13
    Player
    EikoCeuracanth's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Eiko Ceuracanth
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    I'm going to assume that since the res has no limitations but inflicts a negative debuff on you that it'll be okay to do so. I would love to hear SE's views on it.

    Also pretty sure the tree mechanic is considered an exploit since it's a way to completely negate a mechanic.
    (1)

    http://www.resonatefc.com

  4. #14
    Player Archona's Avatar
    Join Date
    Sep 2013
    Posts
    167
    Character
    Vamperica Garisk
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    No, you will not be suspended for dying and ressing in front of mobs. If Square wants this form of speedrunning to stop, all they have to do is make combat party-wide in dungeons. If one person is in combat, the entire party gets put into combat until one side is defeated.
    (0)

  5. #15
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's perfectly okay.

    SE already changed how AK works so that you can't simply train all of the trash mobs to each boss, you actually have to kill certain "objective" enemies to gain access to the boss.

    How you go about traversing the dungeon is up to you, there has never been a single comment from the developers stating that sac'ing is against the rules (and nothing in the TOS forbidding it).

    All of the people who say it isn't okay are the people who go on about "intent" of the developers. The only way to know intent is for someone to *tell* you their intent. SE has made no statement of what their intent was, other than that they changed the dungeon to correct "unintended" play. Those changes did not impact enemy aggro mechanics, so there is absolutely no reason to believe that being able to sacrifice past certain trash packs was the unintended play, and that only bypassing *all* trash between bosses was unintended.

    The tree is clearly an exploit as it breaks enemy AI in a very obvious way. SE has been very unambiguous on the topic of intentionally breaking enemy AI. That certainly won't stop players from utilizing said exploit, but there is nothing else in the game one could use as evidence of how it's intended. Aggro mechanics are consistent across the game (aside from dungeon monsters not leashing based on distance) so there's plenty of justification that game mechanics are behaving normally when one sacrifices past trash.
    (1)

  6. #16
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Amas View Post
    It's perfectly okay.
    What about training mobs to a teleporter ala Prae?
    (0)

  7. #17
    Player Archona's Avatar
    Join Date
    Sep 2013
    Posts
    167
    Character
    Vamperica Garisk
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Noahlimits View Post
    What about training mobs to a teleporter ala Prae?
    Perfectly fine as well. The entirety of Turn 3 in Binding Coil is just training mobs past teleporters.
    (0)

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