I didn't realize Monks would learn yet another Silence. Kind of silly, but I can roll with that. And I wasn't aware that's how those worked, I'll need to keep that in mind for the future. *insert mandatory The More You Know gif here*Uh, MNK can't spam silence (PB aside); at best you can use it once every 6 seconds. Not sure what you're talking about, unless you actually think (lol) that Arm of the Destroyer always silences, which it doesn't. Try reading tooltips, champ.
As for stuns not being used, Thotor is talking about things like Garuda, Titan, and Coil, where stun moves either aren't needed (like tank stuns, since bosses are immune) or are just thrown in for free damage not for stun effect (like peak and tackle for MNK).

MNK doesn't learn another silence. I was just talking about how PB lets MNK spam Silence 4-5 times in a row (which is generally never necessary).
FWIW, in coil the group I go with uses MNK to lock down first orb in t1 and then uses BRD/PLD silences to lock down the other stuff in t2 while the MNK just focuses on DPS. In t4 you don't need silence.
Interesting to know. Just how hellish is the Coil anyway? I've heard people say that the BRD needs to constantly keep certain songs going through the dungeon, is that true?MNK doesn't learn another silence. I was just talking about how PB lets MNK spam Silence 4-5 times in a row (which is generally never necessary).
FWIW, in coil the group I go with uses MNK to lock down first orb in t1 and then uses BRD/PLD silences to lock down the other stuff in t2 while the MNK just focuses on DPS. In t4 you don't need silence.


- Because I'm tired of ppl's laziness and arrogance at this point.
- This is at least the 10th thread since launch coming from hard-headed players.
- People have spent hours comparing, theory-crafting, and testing equally geared and skilled DPS jobs and have found Bard on the bottom in many situations.
- There are plenty of Endgame Coil 1-5 FCs running only 1 Bard, many of them running 2 Mnks or 2 BLMS to effectively contribute more DPS or abuse their other skills.
Please go look at every other DPS's Job Abilites, Weaponskills, and Cross-class abilities please. Many have the similar boosts via different means/methods.
I blame this statement on the ones who love to use it. Research and testing things out comes with playing the game. There are just too many players nowadays that are unwilling to learn, to stubborn/insulted to take constructive suggestion or flat out lazy. Bard players included.
Bards are a DPS class, I would expect if anything that got nerfed would be there songs. Maybe even more decreased dps while singing, but I don't think there going to nerf a dps class's dps unless its really destroying crap. If they could do maximum dps while playing songs, then I can see them getting hammered.
If nerfing there dps or whatever is really needed like a lot have said in this thread, not read the whole thing. It might already be in the works just not like many are thinking or hoping for. In games like this, you can nerf or buff classes through gear scaling. Much more effective because it doesnt mess with the leveling up part of the game, just gear progression. There is suppose to be a lot of new end game content coming next patch I hear, we will see.

so much raging bard


- You are basing your theory on Increased Action Damage II and the fact a Bard can full auto-attack 100% (via LOS/facing Mob only btw).
I am saying review other DPS job/class traits and abilities and you will see by other means they also achieve high dmg boosts. Which with equal skill/gear beat Bard in most situations.
Or think whatever you want.

Edit : Post sounded like a rant when I was proof reading when I did not intend it that way.
From what I've seen and read, archers/bards are probably balanced at end game content. It's everything up to end game that highly favors them (especially over melee).
1. Pre endgame, there's very little need to use songs in any group content.
2. Full access to all damage skills while running around to your heart's desire (not that you need to in most pre end game content). It can be damn frustrating to hit moving targets as melee (mostly blame poor coding on this) in comparison to other MMOs I've played. Movement out of AoE and such also lowers the damage potential off classes but the archer/bard.
3. No need to worry about positional attacks. I know your attacks have lower overall potency, but a mob moved unexpectedly by the tank, of its own doing, or even someone moving it by over shadowing a tank's emnity, will throw off a dragoon/monk's damage potential.
4. Accuracy matters for archers/bard, but not as much when compared to melee. Without combos (even worse, positional combos) to worry about..a miss a waste of GCD and small damage. A miss for a dragoon/monk is as severe damage loss for their combos.
I'm not advocating for a nerf to archer/bard damage. I'm not delusional enough to believe every class can be 100% balanced from level 1 through 50. I am, however, a little tired seeing stout archer/bard defenders pretend everything is okay. Endgame may the the best "class balancing point" (though warriors could use some attention). It's a shame 99% of the game isn't endgame, though.
P.S. If I wanted to nerf this class, I would add a cast time to heavy shot and place bloodletter on the GCD.
Last edited by mythicrose; 10-10-2013 at 06:47 AM.
Nerfing bards songs isnt a good idea, this would hurt everyone as those songs are needed. Hell you might even buff them and get rid of the MP costs on mage's ballad. That way ONE bard could sing the whole time.
What they could consider is getting rid of song stacking.
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