Seven pages, and so far no one has mentioned the pipe jump.
Seven pages, and so far no one has mentioned the pipe jump.
Post #57 does.
The turn is so filler they didn't even want to code some of the mobs to attack.
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Last edited by Nuzuchi; 10-10-2013 at 03:43 AM.
Bunch of wet towels in this thread. I think the zone and the behavior of monsters is cool and mysterious. Devs have also said there is a boss in each turn if previous interviews. Who knows if that statement was just too broad. This thread is about speculating about this cool zone, so why so many troll posts?
Quoted wrong person, can't ignite out how to edit on phone but point remains
Last edited by TrystWildkey; 10-10-2013 at 04:30 AM.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Womp, fat thumbs strike again.
I feel like there probably isn't anything else to Turn 3 right now.
I really would like to be wrong. And if I am right I really hope SE adds some loot / boss to turn 3 in the near future.
Anyone send this in as a question for YoshiP's next question session?
Although I don't believe in a secret boss, I do find the dreadguards not attacking to be odd. Whenever they're standing still in place, they have their wings open. They're just kind of hanging out. Is there a petrification potion in game and has anyone tried using it on them or trying to use them in sort of a reverse gargoyle kind of way?
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