Quote Originally Posted by kurokawa View Post
I will never understand this forum and the people on it that come here to bitch and moan about something they don't like, especially if they aren't going to continue anyway.

There are a billion things you could be doing with your time, just not this. No problem! Move on.
The people who "bitch and moan" want the game to be better. The people that just move on don't care enough to do so. It's not a hard concept.

The OP is 100% correct. Arguments of "it's just out, give it time" just don't work when the subs start bleeding.

Here is a post just below the one I quoted with a few of the oft-mentioned "counter" points.

- Help others. Offer to do things for people in your FC even if you don't directly benefit. People will remember and repay your kindness.
Assuming you are running with a group of people who are at a similar point in progression, the only people who will need "help" are strangers. Of course, when you say help others, you mean repeat the content you already repeated 50 times per class to help them repeat it 50 times for their class too.
- Instead of making gil to buy your way through difficult content, spend that gil to investing in your character until you are able to beat the content yourself. Work on your strength stat, set yourself a target and go for it!
The people who are up against the brick wall of Twintania probably didn't buy their way through the content, and even if some did, most didn't. Gil is not a goal for many people; it is a means to an end.
- Do the items in your list of "endgame", but vary it up alot. Don't just log in and spam AK 8 times, mix it up, take your time over the course of the week, help people who need primal fights or weapons and get some of your tokens that way too.
There simply isn't enough variety in endgame to "vary it up alot". You can do CM, Prae, AK. Assuming you have your relic, which anyone this applies to does, the primals are all pointless (unless you are doing point 1, in which case, you are repeating content without even any chance of gain for yourself).
- Level your subs. Check out which abilities cross class from other jobs and go out and get them (I'm currently aiming to get LNC to 34 to acquire Blood for Blood for my Monk). Of course, you say, "one should suffice"... it does, but only if you aren't aiming to be the best Monk you can be.
Yep, good suggestion. Except that the method for leveling second and subsequent jobs is almost as repetitive in end game. Fates are fates from level 1 to 50. Thankfully, the scenery changes.

The game doesn't have longevity, and telling people who say as such they should just move on isn't helping the game; it's damaging it. It's in the best interests of EVERYONE in the game if the developers know they need to get out more variety (or even allow more of the CURRENT content to be viable).

Here are the hotfixes I would apply to the game TODAY if I had the power to do so:

1. Normalise Mythology gains between AK, WP, CM, Praetorium, Cape Westwind, all primals. That is, any of these sources should give RELATIVELY close Myth tomes to time spent, with a slight bias toward the harder, higher ilvl content.

2. Increase wanderer's palace gear to item level 60.

3. Allow tomestones (even just philo is fine) to drop from _EVERY_ dungeon. It doesn't have to be close to the endgame sources in terms of efficiency - 50-66% would be fine. That is to say, a group of darklight-geared people can gain, say, 100 tomes per 30 minutes in CM (it's much more than this, but let's say for normalisation purposes). Allow them to gain 50 tomes per 30 minutes in sastasha - normalise to a particular ilvl, and set the tome gain based on the expected finish time given that ilvl. This incentivises high level players to play low level content, without making it ideal. High level players can and will play low level content to change it up, without expecting speed-runs from low level players if queueing without a full group.

4. Increase dungeon experience gain to match or beat fates. Seriously, WHAT WERE YOU THINKING when you made fates so much better? Dungeons should reward more gc currency, more xp and more gear per time spent than fates - equal at worst. Leave fates as they are - I am not saying that fates need to be nerfed. But they spent all that time creating dungeons that require a larger time investment and more coordination and skill (little as they need, it's more than fates), which goes around largely unused due to not being CLOSE to other styles of leveling.

5. Teach your developers about frikken load bearing. It's hard to believe that sastasha instances aren't being mass-farmed to AK runs at this point. We are in 2013, and you have unused instance servers sitting there along side players with 45+ minute queues for the content they have to do 8+ times a week. It boggles the mind.

There is so much content sitting there largely unused, which most players do once simply because the story tells them to, that could have a purpose. You've gone to all the trouble of making a level-syncing system without giving us a single reason to use it besides "maybe you can play with your friends!" People just don't do this enough to warrent the system's development; make that level-synced content have a purpose and it will get used. I really like a lot of the lower level content and I would absolutely run it in place of spamming praetorium runs and ruining people's cutscenes. I actually don't want to be the bad guy and yell at the dude watching the video; I am just so god damn over CM that I can't even bring myself to care at this point. Spread the load!