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  1. #11
    Player
    Foguelo's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Byanka Swiftrunner
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Buckles View Post
    "snip"
    Buckles, a couple questions.

    1. How do you have 378 CP?
    2. Progess yields for 2 star recipes (with ingenuity (1 or 2)) are the same as 1 star yields; with or without Ingenuity?
    (0)

  2. #12
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    1) I am not in game, but I have somewhere in the region of 333CP -- then I eat a HQ 1 star +CP food. I chose this over control or craft food because I find (with the way I craft) I can better control my synthesis with more CP.

    Also if things go pear shaped (I'm looking at you 4 failed hasty touches in a row) I can scrounge back a decent chance of still HQing with more CP to play with. Failing both of those, the bigger reserve of CP can allow me to use Reclaim where otherwise I'd have drained my CP pool (I don't run with Rumination anymore so that isn't an option)

    2) I haven't a clue. I do know that on 2-star my Careful II without Ingenuity II is 50 while with Ingenuity II it is 106 -- so whatever cross class skills you take, ingenuity II is essential.

    When I said "correlates to your 1-star yield" I meant ingenuity II progress is static, as it lowers the recipe to 47. I find this means I can 1 shot most recipes below 1 star, so use a 1 star recipe to test numbers. Or use a 2 star pre-requisite item to test numbers.
    (0)
    Last edited by Buckles; 10-09-2013 at 07:34 AM.

  3. #13
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    You really can't make an estimate as to how well you'll do until you jump in and try. I will say this though: there are plenty of materials required in the final 2 star synthesis. Everything from Felt, Ingots, Sinew is all very easy to HQ or buy HQ for cheap. After you've made your 40 durability 2 star item you'll have to make a pre-requiste 2 star item in most cases -- such as the Rose Gold Clasps or Gryphonskin shin pad things. It doesnt matter terribly if you SQ this item so use it to take note of your progress gains with and without ingenuity II. That way when you reach your final synth you won't fall short or finish accidently
    (0)
    Last edited by Buckles; 10-09-2013 at 07:35 AM.

  4. #14
    Player
    Foguelo's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Byanka Swiftrunner
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Right, I was only asking since I only have Ingenuity. Either way though I would assume my progress on 1 star gear would be the same on 2 star since it theoretically brings it to the same level. I was just curious to see if you'd done some testing to validate that theory and it seems like you have. I would assume on 1 star gear your Careful Synth 2 also hits for 106 with Ingenuity 2 up?
    (0)

  5. #15
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Buckles: Make a guide. That was a crap ton of really really useful information but ever so slightly confusing as to the exceptions in your process for good/excellent quality instances. ^^
    (1)
    可愛い悪魔

  6. #16
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roth_Trailfinder View Post
    Question about this. Doesn't the Great Strides get wasted by not using a Touch action in the three turns after it? GS, SH, Innovation, Ingenuity 2, Byregot's ... doesn't that have the Great Strides go poof right before (and thus not affect at all) the Byregot's?

    I'd think swapping the Great Strides and the Steady Hand would solve that little problem.
    You are quite right... I mixed up the order... I'll correct it in original post.
    (0)

  7. #17
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Buckles View Post
    4. Waste Not I (II is awful and, despite its name, an utter waste of resources)
    Actually Waste Not II is more efficient than Waste Not I. For 98 CP you save 40 durability, 35 if you refresh Steady Hand II but it's clearly the same as 40 since with 5 conditions leftover you can still do an action. So that's 2,45cp/dur. Waste Not I saves 20 for 56, at a cost of 2,8cp/dur. So using WNII gives you more for your CP.

    That leads me to Tricks of the trade. I'm honestly not a big fan of using it all the time. Here's why:

    If you use it while Waste Not I is activated, you waste 1/4 of the cost of WNI (56/4=14).
    If you use it while Steady Hand II is activated you waste 1/5 of the cost of SHII (25/5=5)
    While both are activated you hence waste 19 of previously invested CP.

    All that to gain 20cp back... but loosing an opportunity to use a good condition that would have increased quality by 150%. I don't think that 1 cp is worth it.
    (0)

  8. #18
    Player
    Raveman1000's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Mira Longshadow
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Buckles View Post
    3. Steady Hands II
    4. Waste Not I
    5. Hasty.
    6. Hasty.
    7. Hasty.
    8. Hasty.
    Here's another example for why I think using ToT instead of Hasty touch is not as good as it seams.

    Let's say we have a good streaks of good condition and get 2 good out of 4 hasty touch.

    Scenario 1: we use ToT on goods and hasty on normals

    We spent 81 cp on SHII and WNI and received 40cp back, so 41 spent. We also spent 10 dur and got 1,6 increases in quality (80% x 2)

    Scenario 2: we use hasty on all

    We spent 81 cp on SHII and WNI and received nothing, so 81 spent. We also spent 20 dur and got nearly the equivalent of 4 increases in quality (80% x 2 + 80% x 2 x 150%)

    For comparison purpose we do scenario 1 twice and see that for more cp (82 instead of 81) we get 3,2 quality increases instead of 4 for the same durability (20).

    Unless my logic is flawed I don't see why we should use ToT while SHII and WN are active.
    (0)

  9. #19
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    In theory what you say is utterly reasonable, but in my experience I'll get 1-2 GOOD conditions in 8 steps, so you can chalk of another 1-2 uses of Waste Not. Also you may need to buff ingenuity II alongside Steady Hands II so again you lose 2 steps.

    Waste Not I is far cheaper, and I find gives me far more wiggle room to improvise.
    (0)

  10. #20
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Maku View Post
    Buckles: Make a guide. That was a crap ton of really really useful information but ever so slightly confusing as to the exceptions in your process for good/excellent quality instances. ^^
    I would love to make a guide : But the 1000 character limit would kill me and I'd probably break the forums. There are a lot of "In this case or that" but you'll soon grow into a system of your own based on your CP, Craft/Control. I do find though that CP food is great, so use that stuff and reap the wonders of an additional Waste Not I or SH II.
    (0)

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