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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I think pretty silly that people selected to manually add points, instead of the system automatically distributing them for you. Seriously, how many people are going to play a melee mage? Also how would this work with the jobs? Let's say I choose White Mage for my job and I join a party. My party members are going to assume that I placed most of my points in Intelligence or Peity, but instead I placed them in STR or DEX.
    Your sig tells me you at least craft a little. Now imagine having the game put points in for you for any crafting or gathering job. Now you have all these random stat points that do you nothing when if you could distribute yourself, you could have all your points placed into the 2 stats that your class bases their main and off hand tools from.

    I would rather be able to choose where my points will go instead of having them put into useless stats on particular classes. Going by that we get to pool points separately for each class, this is better than the current system.
    (0)

  2. #12
    Player

    Join Date
    May 2011
    Posts
    3
    Quote Originally Posted by Viridiana View Post
    I'm assuming it'll be tied to that class and/or job. So, your THM 50 would have a completely different pool of points from your 23 PGL, for example.
    This, assuming it's correct (which I believe it to be), highlights the need for the quick-change UI function they talked about, where it automatically changes our equipment, action bars, point allocation, etc. when we change jobs.

    But that brings up a different question. What will they do with the point allocation cool-down timer once this is implemented?
    (0)

  3. #13
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    The key to this is making sure that every class/job has some use of every attribute. At the minute if you are a MRD you don't really have use of things like INT, PIE, MND so you just ram everything into STR, DEX and VIT. If they make certain abilities use modifiers from across a range of attributes then you can really be allowed to focus on customising your play style.

    So for example with MRD you could a make certain weaponskill have a heavy INT modifier so you sacrifice stats in other area's to make sure that you could deliver that weaponskill better than a MRD who focused on different area's. So maybe you wouldn't hit as hard with normal attacks as the MRD stood next to you but when you deliver that weaponskill that you put INT into it would do a lot more DMG than someone who didn't.

    I think something like that would be pretty cool.
    That is actually a really good idea....
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I think pretty silly that people selected to manually add points, instead of the system automatically distributing them for you. Seriously, how many people are going to play a melee mage? Also how would this work with the jobs? Let's say I choose White Mage for my job and I join a party. My party members are going to assume that I placed most of my points in Intelligence or Peity, but instead I placed them in STR or DEX.

    EDIT: Now I'm hoping that when you switch classes, whatever points you placed in your stats are saved for each class, but if they don't we'll have a lot of pissed off people. But if it doesn't then that solves my White Mage problem above, I can just change out my stats.

    EDIT 2: Also if my stats are saved for each class, does that mean I can't change them anymore?
    Why is is silly for wanting to be able to still pick your points on any given class? People don't want to be forced to be exactly the same as the next guy who is the same class/job as you. People enjoy options and the ability to expirment with the class they play by trying different abilities and allocating stats differently. I do understand your point of view but for me more options make the game more enjoyable and basically that is what it boils down to without going into the nitty gritty.
    (0)

  5. #15
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sweetheart View Post
    While I’m happy with most Battle Reform Blueprint, one thing catches my eye.

    And then in *Job he says:


    Now my question is, how is this not going to force us to do many jobs, ranks for reasons like more attribute point’s and skills??

    Dev’s answer with any explanation how this might work would be highly appreciated.
    Forcing people to do jobs was a big mistake. You can't force someone to do something they don't want to do. I couldn't care less about playing every single class in the game. If i only want to play melee then that is what I'm going to do. If you only like mages play style then why would you want someone to force you to play a gladiator?

    Playing the class you want and specializing that class into something that gives it a specific role, that's the right way to do things.


    No more forcing, please.
    (1)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    You wasn't really forced before but if you wanted to make your character a certain way you had the options to level other classes. It was most effective if you did as well obviously, but noone made you do it. I think they partially made it that way because they knew that content would be lacking for awhile and to counter that they attempt to make you want to level other classes I am guessing.
    (0)

  7. #17
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Viridiana View Post
    I'm assuming it'll be tied to that class and/or job. So, your THM 50 would have a completely different pool of points from your 23 PGL, for example.
    I hope it is like this which means I can jump around classes, cuse right now its very very difficult to go from 50Conj to my 34 Arch when I sux ass!! and will sux even more come update. So I hope they do adjust it.
    (0)

  8. #18
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    I hope it is like this which means I can jump around classes, cuse right now its very very difficult to go from 50Conj to my 34 Arch when I sux ass!! and will sux even more come update. So I hope they do adjust it.
    Many people say Attributes don't matter past a certain point anyway....
    So right now going from 50conj to 34 Arch shouldn't gimp you that much
    (0)

  9. #19
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sweetheart View Post
    Now my question is, how is this not going to force us to do many jobs, ranks for reasons like more attribute point’s and skills??

    Dev’s answer with any explanation how this might work would be highly appreciated.

    Jobs are specializations, which means no cross classing of skills. It's just like FFXI or FFIII or FFV, you don't HAVE to level any other job if you don't want to - It's helpful sure but you don't have to.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Shikaree View Post
    Your sig tells me you at least craft a little. Now imagine having the game put points in for you for any crafting or gathering job. Now you have all these random stat points that do you nothing when if you could distribute yourself, you could have all your points placed into the 2 stats that your class bases their main and off hand tools from.

    I would rather be able to choose where my points will go instead of having them put into useless stats on particular classes. Going by that we get to pool points separately for each class, this is better than the current system.
    I assume with the automatic system, it would place your points in the best possible stats for that class.
    (0)

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