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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    148

    [Dev] Battle Attribute Allotment

    While I’m happy with most Battle Reform Blueprint, one thing catches my eye.
    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
    And then in *Job he says:
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying.
    Now my question is, how is this not going to force us to do many jobs, classes for reasons like more attribute point’s and skills??

    Edit: Since X Letter from the Producer, most of the questions have been answered in "list of changes"

    Edit: The only question left is, if there will be any bonus attributes, for characters with multiple classes and jobs.
    (2)
    Last edited by Sweetheart; 05-21-2011 at 09:48 AM.