I have a full time job, and am on turn four. Really only log on for raids now, no reason to log on otherwise. So maybe 5-10 hrs a week. It's pretty easy and the smallest time sink I've experienced for an mmo.
I have a full time job, and am on turn four. Really only log on for raids now, no reason to log on otherwise. So maybe 5-10 hrs a week. It's pretty easy and the smallest time sink I've experienced for an mmo.
Full DL and relic +1 only on Turn 1 because coils groups are hard to organize and get into on a lower pop server (and yes I have been trying). Personally, I'd be happy for something to run in between DL and coils gear so I can at least work on increasing my ilvl gear. Botany is draining me.
Moogles weren't difficult at all and they won't be now. The other instance is hopefully 8 man or it won't be difficult either since it has to be balanced for 4 man which can't be terribly difficult. Extreme mode will probably be switching around skills/addition of new kill points, like how you had 2 sets of nails in IE 1.0 and so on.
I'm glad it'll require a relic to join, i think its a good thing that Titan HM is there as a way to weed out the people that can follow mechanics from those who can't.

I think we are missing the worse part.
It's not even a 24 men raid. It's 3 8 men party tapped together trough the Duty Finder.

It'll probably be like a 24-man CM.

Care-bear raid to appease the casual population, good move for SE since 95% of the game is "Casual" but it will leave raiders bored and logging in once a week until 2.2 (assuming the extreme primal fights aren't going to be a progression time sink).
http://www.resonatefc.com
Good. That 5% doesn't deserve all the content.

What does it matter, by time it's released...all those HC raid guilds that are capable of getting the crew needed will have full allagans/af2 by then.
Mad props for nulling content before it's released though; that's pretty hilarious and has to be a first.
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