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Thread: The Monk Temple

  1. #731
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by AmonFlamburg View Post
    Loooool you're right. I am literally retarded. xD Idk why I was so sure it didn't.
    I didn't know that, cause I am sure that when PB ends then you don't get the debuff cause you're not in a form. That's why you might've thought so.

    I use PB as a damage boost (as in burst damage) more often than not.

    For rotations, I think it's simpler just to think of it as a priority rather than a list.
    I use bootshine every other rotation (unless I'm uncertain I'll get the crit if the boss keeps turning or such). I use Twin Strikes every cycle and Demolish every 3 cycles (coupled with Fracture).

    I time IR with my dots to keep track of it. Touch of Death is nicely timed at 30 seconds, meaning I can have every other ToD running with IR's buff. That 30 seconds is the only timer I might check on actively too since I basically know when my Demolish is going to fall off just by muscle memory.

    You can fit 3 Demolishes and Fractures in every minute if you're spot on. That means every 3rd Demolish and Fracture can get IR's buff.
    If you use all 3 dots at the same time in the opening, they'll meet back up (roughly) every 3rd cycle along with IR's cooldown reset.

    In conclusion, alternate Bootshine and Dragon Kick every cycle. Use Demolish with fracture every 3rd cycle. Use ToD every 30 seconds. Use all of the dots together and their timers will meet up every minute in time for the next IR.
    I guess this works cause I haven't gotten Blood for Blood yet. I'll have to figure out how to include it.

    EDIT: I would probably use it off cooldown, and it should always affect at least fracture and demolish with a 80 second cd.

    Because the cycles aren't that long. this system is totally adaptable. You want to keep your dots, debuffs and buffs up at all times so if you get pushed out you just prioritize those.
    (0)
    Last edited by Allyrion; 10-09-2013 at 03:29 AM.

  2. #732
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    i dont have BfB yet but i see from most of you that you usualy dont use IR+BfB back to back and use 1-2 skill between them,why?also most of you seem to use BfB+ir and then apply dot.its not better to just pop those 2 buff after dot and then unleash your dps rotation+instant skill?

    currently when i open on boss i usualy do pb-twinS-snap-snap-demolish-fracture-touch of death(PB end and i got my 3 dl stack and my 3 dot up boosted with twinS)-IR-DK-twinS-snap-BS-trueS-snap-DK-twinS-demolish-fract.i also use my 2 instant skill in that,usualy a little after i poped IR
    when i will get BfB i was thinking using the same rotation as i mentionned but using BfB then IR and start my rotation after that my 3DL stack is up+my dot.

    i would like some tips about a really good rotation to acheive higth dps and some opinion on my rotation,if its good or trash and what i should do for highter dps.
    thx in advance
    (0)

  3. #733
    Player
    AmonFlamburg's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    10
    Character
    Amon Flamburg
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    I apply them separately because idk, I'm weird like that. I like it better to weave them between various moves. As for the dots, dots are your most powerful moves. Furthermore, the dots still maintain the effects of your buffs even when your buff is gone as long as it was executed during the buff window. Thats pretty much why. for me.
    (0)


    "Let's change the future"

  4. #734
    Player
    Zakard's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Zakard Evans
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    but does IR really affect dot?if the initial hit of the dot crit,does it also affect the dot thick?

    i guess it should be better to open on boss with pb-twins-snap-snap-(BfB)IR-demolish-fract-ToD-DK-twins-snap?
    (0)
    Last edited by Zakard; 10-09-2013 at 04:06 AM.

  5. #735
    Player
    Herrstarr's Avatar
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    Aug 2013
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    88
    Character
    Herr Starr
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    From earlier in thread, somebody posted that they had trouble keeping GL with mnk on titan, please watch this video i made earlier, its not showing off mad dps or pro skills, but it does show nearly 100% uptime on titan, and i think i lose my GL only when he jumps in the air between phases. Hope it helps somebody, regards.

    edit: Saw I just linked a video for the titan OST hahah, sorry about that guys, was watching it to check somethings out, here is the ACTUAL link

    http://www.youtube.com/watch?v=pGbgj1dc7hI
    (0)
    Last edited by Herrstarr; 10-09-2013 at 11:08 AM.

  6. #736
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zakard View Post
    but does IR really affect dot?if the initial hit of the dot crit,does it also affect the dot thick?

    i guess it should be better to open on boss with pb-twins-snap-snap-(BfB)IR-demolish-fract-ToD-DK-twins-snap?
    Dot's generally use your stats when they are cast for the whole duration. DoT skills can crit, it just doesnt return a ! when they do, only 50% more dmg on the tick. So it stands to reason that IR would improve the damage of DoT skills.

    Also wouldn't it be better to go something like: DK -> TwS -> Snap -> (PB) -> Snap -> (BfB) -> Snap -> (IR) -> Demo -> ToD -> Fracture -> DK -> TwS -> Snap ?

    Anyhow, has anyone done the calculations for stat weights? How does DET / CRT / SKSP work out against each other. I would assume for Monk it's CRT > SKSP > DET but I might be wrong...
    (0)

  7. #737
    Player
    raikage's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Balanar Highborn
    World
    Faerie
    Main Class
    Pugilist Lv 50
    I seen a video that you should never use true strike unless you're skill speed is 491.... crazy right also I read that DK TS SP is the best and ADD demolish when needed anyone know if that is true or what?
    (0)

  8. #738
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    My skill speed is 428. Though no DL yet as working on Vanya for SMN. But i guess with DL and AK gear i should be closer to that figure. So is it better to omit True Strike till i hit the 490-500 bracket?
    (0)

  9. #739
    Player
    Neko_Shiroyasha's Avatar
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    Aug 2013
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    24
    Character
    Neko Shiroyasha
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Herrstarr View Post
    From earlier in thread, somebody posted that they had trouble keeping GL with mnk on titan, please watch this video i made earlier, its not showing off mad dps or pro skills, but it does show nearly 100% uptime on titan, and i think i lose my GL only when he jumps in the air between phases. Hope it helps somebody, regards.

    edit: Saw I just linked a video for the titan OST hahah, sorry about that guys, was watching it to check somethings out, here is the ACTUAL link

    http://www.youtube.com/watch?v=pGbgj1dc7hI
    so sad so sad.
    (1)

  10. #740
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Neko_Shiroyasha View Post
    so sad so sad.
    How about iffy? If i timed GL just right, as in the impact just before he jumped, i was able to maintain it as he jumped down (had to be quick though) but a second late and i lost GL.
    (0)

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