Yep.
Endgame progress is meant to be
CM/TP/WP/Ifrit HM(ilvl 50 - 55) -> AK/Garuda HM(ilvl 55-60) -> Titan HM as the gatekeeper into true endgame(ilvl 70) -> Crystal Tower (ilvl ilvl 70 - 80 gears) -> Coil (ilvl 80 - 90 gear)
Competence often becomes less important in large groups.
Take for example a small party with one healer, if that healer is bad then /GG
But in a large group with 2-3 healers, one bad healer won't wipe the party.
As someone mentioned earlier, it's pretty much how wow raid finder groups pull through.
There will be a few people that know what they are doing and the rest just fodder.



But according to Yoshi-P in the Tokyo Game Show interview, BC and CT are two parallel lines of progression, one designed for 8 man, the other for 24 man. That is also why the updates are alternated.
2.1: CT T1
2.2: BC T2
2.3: CT T2
2.4: BC T3
So the intended end-game progression is supposed to be:
If you play 8-man only: BC T1 -> BC T2 -> BC T3
If you play 24-man only: CT T1 -> CT T2 -> CT T3
If you play both: BC+CT T1 -> BC+CT T2 -> BC+CT T3
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

i seeCompetence often becomes less important in large groups.
Take for example a small party with one healer, if that healer is bad then /GG
But in a large group with 2-3 healers, one bad healer won't wipe the party.
As someone mentioned earlier, it's pretty much how wow raid finder groups pull through.
There will be a few people that know what they are doing and the rest just fodder.
i hope it will be like that
less stress, less complain
All I have to say is whats the point in making Crystal Tower easier than coil?? I've heared people complaining that coil is already too easy, this game is just completely empty for players who want a hardcore experience.
I was looking forward to crystal tower, I thought it would be challenging now I'm kind of just thinking whats the point in gearing in 90 gear if there isn't anything challenging to fight worthy of facing my ooberness?
Not sure if seriousAll I have to say is whats the point in making Crystal Tower easier than coil?? I've heared people complaining that coil is already too easy, this game is just completely empty for players who want a hardcore experience.
I was looking forward to crystal tower, I thought it would be challenging now I'm kind of just thinking whats the point in gearing in 90 gear if there isn't anything challenging to fight worthy of facing my ooberness?
Coil really is too easy if we are managing to hit the last boss while skipping an entire tier of gear. I can understand skillful play and creative use of mechanics overcoming some gear disparity, but bridging a 20ilvl gap is pretty huge.
We've had this discussion in our guild for a while, and there's really almost nothing to do between the 3 months (supposedly) between CT and Coil T6+. A lot of our members are sitting on 3-5 relics/most crafters @ 50 (non-legacy) just from leveling random classes out of boredom. If CT is confirmed to drop lower ilvl loot than what we already get now, there's no incentive to running the place past the first clear.
Keep in mind that 2.1 does have more primals and another instance: Pharos Sirius.
We don't know what the difficulty of them will be in relation to CT/Coil.
Dude.Coil really is too easy if we are managing to hit the last boss while skipping an entire tier of gear. I can understand skillful play and creative use of mechanics overcoming some gear disparity, but bridging a 20ilvl gap is pretty huge.
We've had this discussion in our guild for a while, and there's really almost nothing to do between the 3 months (supposedly) between CT and Coil T6+. A lot of our members are sitting on 3-5 relics/most crafters @ 50 (non-legacy) just from leveling random classes out of boredom. If CT is confirmed to drop lower ilvl loot than what we already get now, there's no incentive to running the place past the first clear.
I get your point, but please understand that you are the vocal minority of the playerbase.
I know some people already reached Coil Turn 5 (but IIRC Twintania is not THAT easy yet...be it from broken mechanics or lag, but still it's not a "farmed" boss for now so we cannot say that Coil is "easy", sorry), but still your FC is not the rule.
The majority of FCs are way more laid-back, and the overall revenue SE makes from casuals is more than what they make from hardcore gamers.
I've been playing since day one, I've been playing this game and NOTHING else, in ALL my spare time - and I just got my first relic the other day, and only killed first boss of Coil turn 1. I have no other jobs at 50 and no crafting / gathering skill at a significant level.
I also have a full time job - yeah, that might be why I'm so behind on content :P
No matter how much content a developer can dish out - there will ALWAYS be people who will devour this content faster than it can be created. It's constant in every MMO.
I suggest to just slow down a bit, but it's just my opinion.
Last edited by Remilia_Nightfall; 10-08-2013 at 11:42 PM.
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