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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Sidious View Post
    Everything that I just mentioned was in vanilla WoW at release.
    I'd say that this game has a pretty good amount of dungeons/instanced content to do in general. Besides, your mentioning of the individual dungeons doesn't really mean much given that you already mentioned "tons of dungeons to do before cap" prior. It'd make your statement a lot shorter. Plus, most people didn't repeatedly do those old vanilla instances in one sitting. They weren't exactly short instances for most people, especially prior to 60. In fact, some of them (on average) took longer than 90min to complete.

    The weapons to craft, I'd say this game has WoW trumped on that... you know, given that you kinda need crafted weapons to create the relic. Not to mention needing someone with said craft skills to apply materia to them.

    Not really sure what you mean by "great leveling curve" though. That it took a full week at minimum to grind out the levels for an average player (that plays 4-6hrs+ a day)? I really don't think that's a positive thing to the majority of players these days.

    With the exception of the leveling thing (since I don't know what that's about), it really only leaves the lack of reputations and tomestones mention.
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  2. #2
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Welsper59 View Post
    I'd say that this game has a pretty good amount of dungeons/instanced content to do in general. Besides, your mentioning of the individual dungeons doesn't really mean much given that you already mentioned "tons of dungeons to do before cap" prior. It'd make your statement a lot shorter. Plus, most people didn't repeatedly do those old vanilla instances in one sitting. They weren't exactly short instances for most people, especially prior to 60. In fact, some of them (on average) took longer than 90min to complete.
    The dungeons I mentioned were only the endgame dungeons that were available at release. If I mentioned ALL of the dungeons--not even including the ones released shortly after the game went live--my statement would be much, much longer. And no, they didn't repeat the dungeons one after another because the game wasn't designed around doing that kind of nonsense-- there was so much to do beyond dungeon grinding. Dungeons were long, complex, and sometimes very easy to get lost in. They were dungeons. It's not nostalgia-- hop on a 3rd party vanilla server today and see for yourself. I recommend one called Emerald Dream.

    *This* game was designed around dungeon grinding and instanced content. *This* game has one viable end-game dungeon. You can't have ONE endgame dungeon in a game designed around instanced content. You just can't.

    The weapons to craft, I'd say this game has WoW trumped on that... you know, given that you kinda need crafted weapons to create the relic. Not to mention needing someone with said craft skills to apply materia to them.
    Most people don't actually *use* the weapon that crafters make. You *used* the weapons and armor that crafters made in vanilla WoW. The arcanite reaper, the lionheart helm, etc. And the relic weapon isn't that hard to make. It doesn't take time, it doesn't take effort. I have it. The only roadblock was Titan. And even he is pretty darn easy with a group that I preformed/gearchecked.

    Not really sure what you mean by "great leveling curve" though. That it took a full week at minimum to grind out the levels for an average player (that plays 4-6hrs+ a day)? I really don't think that's a positive thing to the majority of players these days.
    It took a lot more than a week to get to cap in vanilla for the average player. It wasn't negative then and it's not negative now-- if the game is actually good. And really, what evidence do you have to support such a claim to the contrary when every ultra-casual P2P MMO has fallen on its face?
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    Last edited by Sidious; 10-08-2013 at 04:19 AM.

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