Crafters make and repair your gear. Get over it and have a nice day.![]()
I see that you have failed in a simple question and answer session. You are not helping on the situation to support your cause with such a feeble answer.First of all, make sense!
Second of all, I wasn't saying crafters are leechers, I was merely suggesting a way to make a compelling Main Scenario questline without excluding crafters.
As long as crafters are not combatants, main scenario quests will never have combat as a focal point. I feel like this limits the story-telling devices. Well, at the very least, it places one limitation on the story-telling.
Therefore, why not focus exclusively on making the scenario quests for DoW and DoM, and then if a DoH or DoL needs to do a story quest, they can simply petition their DoW or DoM friends to help them (i.e. they can leech).
Ok.
first you have to accept the premise.
In order to make the main storyline, and major plot driven content playable by all, they have to make them able to be completed by crafters, as well, they have to show your charachter in an appropriate role in cutscenes.
If this premise is true,
Because crafters/gatherers are jobs, they cannot make content in the missions/storyline type things, that revolve around battle.
Now, his solution is.
Let the crafters leech off thier friends for this content, or pay mercenaries, whatever you want to think of it, basically he saying dont make missions based around the fact that someone may have no abilities to battle, just make let them get through it by using a friend/mercenary
I dont know if thats the best solution, but it is a solution.
They could also create different content for crafters/gatherers.
or some people say just abolish them as jobs, and then people wont expect to do main storyline with crafters.
any other suggestions, go for it


Main Scenario quests with a crafter doesn't make sense?
You don't feel to achieve anything while saving Eorzea with your smithy hammer?
change class to a battle-oriented one.
It's not all about feeling small.
It's about how the stories are designed to cushion players at every turn instead of being challenging.



I was thinking of having the same storyline, except different missions....they may not necessarily have to be changed a great deal. Just that the storyline will cater for all classes depending on their current discipline. The storyline doesn't need to be changed, but how the player interacts with the game depending on their class will change what they can do.
SPOILERS:
For example: the fighting scene on board the ship in the Limsa Lominsa storyline. Obviously, the DoW and DoM classes will participate in the battle between the two people. That's fine, and if you go into the instance as one of those classes, you get to participate in combat.
But say that you went in as a crafter...take weaver for example. Since the mission occurs during a fight between ships (I think, it's been quite some time since I did that storyline mission), the weaver, instead of being offered the chance to fight, will probably have to help repair some sails which broke during the fight or even make them, while still getting the storyline cutscenes WHICH will make reference to the weaver's help. Another example is Carpenter; the ship may have some broken timbers which are letting in water. You could be asked to help repair or make the wood while still getting the storyline.
For gathering classes, it'll be also to their respective jobs as well. As per the above storyline, the ship may have lost all it's food sources due to the ship flinging side and so, or having a cannon blow a hole through it's stocks. The fisher may be asked to fish up some food, and give it to an NPC. Though this may be far-fetched, botany and mining can be used in the above scenario as well, such as botany to help remove any seaweed or plant growth which may be causing timbers to break, and mining to help chip away at the barnacle growing alongside the ship. Either, they can still be privy to the storyline missions, and don't need to participate in the battle scene.
END SPOILERS.
So, with that, crafters and gatherers can remain as main classes, but in storyline missions, have different things to do depending on what class they enter the instance, while still being able to experience all cutscenes and the lore that comes from it. Of course, that will mean they have to remove any equipping of gear in the instance, but they can implement it, I think. This way, those who want challenging battles can do so, those who want a challenging craft or gathering mission can do so.
It may not be the best idea that has come up, but this solution is one I see that can perhaps appeal to some people....

I am fine with crafters not being able to do main missions. Timmy the Blacksmith is not going to go save the world unless he puts the hammer down, grabs a sword, and kicks some butt. Crafting as a job is kind of an interesting idea, I guess, but I really don't see the need for a Blacksmith with me in a dungeon, or a Miner standing around while we kill an NM. If it were me, I would make it so crafters can create some pretty good battle armor, and the best crafter armor, and NMs drop some pretty good crafting armor and the best battle armor. I look at the issue in a similar light to PvP vs. PvE gear in WoW (or anywhere else).
If crafters are going to come into dungeons, then I would like my lancer to be able to help make an item by doing some contrived activity that doesn't actually make sense, but meh. Also, lets be honest, the development team should allocate their time on content based on the number of players who are going to use it. That means more time on low level content to start, more time on battle-oriented content, and more time on quests and the like.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))


And that's the problem. It's a battlefield, you're supposed to fight, not play a stupid puzzel game. But since they had to allow crafters in there they had to give them a way to suceed, thus dumbing down the fights.
And what does that have to do with battlefields?Crafters make and repair your gear. Get over it and have a nice day
Last edited by Corrderio; 05-19-2011 at 09:37 PM.
Pure crafters are a dead concept, moving on.
Where the horsebirds at?!
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