Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 32
  1. #21
    Player
    Kraftstyle's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Afdotia Kraftstyle
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Communicate with people, dont be like "ooooh he woke the mob up.... i cant do anything about it...". Well, u can)
    (0)

  2. #22
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Genjisamurai View Post
    Someone always ends up waking them up :/
    Party: Jyoeru: I cast sleep on non-tank targeted mobs. Please let them sleep. Thank you.

    Only once has someone been a jerk about that notice. And he died a lot. Something about aggro all mobs, and I was like... if they are sleeping, who cares about aggro, fool.
    (0)

  3. #23
    Player
    Oxide_Vanwen's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Oxide Vanwen
    World
    Ultros
    Main Class
    Conjurer Lv 50
    If you're afraid of DPS spamming AoE or hitting a slept mob knock it back with Fluid Aura before you sleep it. That way you can clearly see who hits the mob when its 20 yalms away from the tank and can lay blame appropriately.
    (0)

  4. #24
    Player
    Heals's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Gotika Fateweaver
    World
    Coeurl
    Main Class
    Conjurer Lv 37
    I healed Brayflox...first time was bad. Tank couldn't hold aggro, and lost half his health everytime something hit him.. talk about healing aggro. We even let the tank retry, like 6 times..cuz who knows maybe he was new? Since that time, it's been fine. Great tanks, some even had me bored.."can I heal yet?" lol..prolly just got lucky.

    I like healing, even in bad situations cuz you learn from them. Best way to learn is to do it...and learn from every mistake u make. So..best way to heal better, is to keep healing.
    (0)

  5. #25
    Player
    Salem_Rain's Avatar
    Join Date
    Sep 2013
    Location
    Reach Haven
    Posts
    105
    Character
    Salem Rain
    World
    Balmung
    Main Class
    Marauder Lv 50
    Are there any reasons for Tanks to use AOEs? I have often heard this excuse used by a tank in Brayflox for waking up sleep adds, demanding that we not sleep "too slow", etc. As I don't play a tank, I don't know how they work (as far as whether any of the tank classes are AOE hate driven, etc.) I just wanted to know if this was legit or complete bs on the tank's part, because not CCing on a pull makes things much more difficult for the healer from Brayflox onward.
    (0)

  6. #26
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Praqzis View Post
    Can't remember it exactly, but I think this is what I created

    /micon Repose
    /p Sleeping <t> (marked)
    /mk off <t>
    /mk ignore1 <t>
    /ac Repose <t>

    Had a run through Haukke Manor last night with tank and 1 DPS from FC and the other DPS filled from DF. The tank marked all enemies, had macros setup to party chat pulling (provoking, guarding, etc.), and I had macros for sleeping. It was a run of beauty. Extremely smooth and easy (like I would expect Haukke to be in the first place). The random DPS loved it (and actually asked about joining the FC after). I love groups like that where It Just Works as people do their role well.
    if /micon gives you the recast, i love you a good bit.

    if /mk off works the way you suggest, i REALLY FRIGGIN LOVE YOU.
    this fixes sooooo many problems PS3 players have with marking. you have no idea.

    Quote Originally Posted by Salem_Rain View Post
    Are there any reasons for Tanks to use AOEs? I have often heard this excuse used by a tank in Brayflox for waking up sleep adds, demanding that we not sleep "too slow", etc. As I don't play a tank, I don't know how they work (as far as whether any of the tank classes are AOE hate driven, etc.) I just wanted to know if this was legit or complete bs on the tank's part, because not CCing on a pull makes things much more difficult for the healer from Brayflox onward.
    PLDs only AoE via Flash, until much higher up.

    WARs on the other hand use overpower.
    They can cross class Flash, but its not very effective compared to Overpower.

    In short, my suggestion is to wait 2-3 overpowers, before you sleep a mob.

    In most cases, Fluid Aura a mob after the 1st Overpower, this way the tank is primary threat, then sleep it.

    The WAR should be mixing in a flash every so often, to lighten up their TP consumption from overpower.

    But they dont need to spam it, unless DPS suck. (Which is 90% of all duty finder DPS)
    (1)
    Last edited by Claire_Pendragon; 10-07-2013 at 05:50 PM.
    CLAIRE PENDRAGON

  7. #27
    Player
    Heals's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Gotika Fateweaver
    World
    Coeurl
    Main Class
    Conjurer Lv 37
    I think so, on the use of tank aoe. For getting aggro, or re-getting aggro if one or more mobs starts charging at the healer from overheals or something. I've seen tanks put mobs to sleep themselves, until the evil thaum tried an aoe and woke them up and the tank had to grab aggro so they didnt eat the mage. A quick aoe can save people, but I normally have a tank who marks the mobs in kill order so the dps know what to kill first etc.,or what number needs to be sleeped. Sometimes trash mobs are fine to aoe.
    If a tank isnt communicating, marking mobs..losing alot of health when he/she shouldn't be, not holding aggro (and the aggro loss not being from overheals or power hungry dps)...they're prolly new, or just bad tanks. I have seen so much bad in groups over my years of healing. You chalk it up as experience, learn from it and sometimes leave the dungeon because it just isnt gonna happen.
    (0)

  8. #28
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    My strategy is to conserve MP.

    I cast Cure until Freecure procs then I use freecure Cure II. It gives you a second to pause because you know cure II is going to heal more and it's free at that. If Freecure is about to run out cast cure II. It costs you nothing and it saves you the MP you'd spend otherwise on a standard cure.

    Brayflox is a tank issue dungeon. They go in undergeared and I've found that a lot of Black Mages absolutely refuse to sleep targets to cut back on damage when they're in the group.
    (0)

  9. #29
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    if /micon gives you the recast, i love you a good bit.

    if /mk off works the way you suggest, i REALLY FRIGGIN LOVE YOU.
    this fixes sooooo many problems PS3 players have with marking. you have no idea.
    /micon does show the recast, but doesnt show if the ability is in range sadly :c

    /mk off <t> does turn the mark off, but doesnt turn it back on if u have another mark under it, even with a /wait in between :c

    does anybody know how to make the mark show up, after turning it off?
    (my PS3 friends never mark as tanks, due to the lack of buttons, and u cant put marks on abilities, otherwise the next time u press a button, the mark turns off.)
    (0)
    CLAIRE PENDRAGON

  10. #30
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    /micon does show the recast, but doesnt show if the ability is in range sadly :c

    /mk off <t> does turn the mark off, but doesnt turn it back on if u have another mark under it, even with a /wait in between :c

    does anybody know how to make the mark show up, after turning it off?
    (my PS3 friends never mark as tanks, due to the lack of buttons, and u cant put marks on abilities, otherwise the next time u press a button, the mark turns off.)
    It's not the prettiest, but on my PC with an Xbox360 controller I can hit X, then select Marks, then select the mark I want pretty quickly. Might not be the best mid combat, but before a pull it's convenient enough.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast